|Cause the Red ones DO go fasta....|
---jump pack, Shield of Sang., Sang. Sword
---Jump Pack, Power Weapon
3x 10 man RAS
---Melta, Flamer, Fisty Sarge
10x Death Co.
---3x Power Weapon, 1x Power Fist
5x Vanguard Vets
--- Jump Packs, 5x Storm Shields, 1x LC, 1x PW, 1x TH, 1x PF, LC Sarge
---TL Ass Cannon, MM, EA
2x Dev. Squads
2500pts on the nose.
The idea is to run all the RAS, the libby, and the Sang Priest in one big blob, DSing the VV to knock out/tie up key units in assault, shoot the poop out of em w/ the ML Dev Squads, and bring the Storm Raven on the board from reserve as usual.
The VV are a new unit that I just put together yesterday, and this will be my first time playing with them. Expensive? Yes, but I am eager to see how good they do. I think that their ability to assault out of DS along with the DoA rule makes for an almost guaranteed assault the turn they come in, and they are packin a wallop. It is one of those units that makes your opponent switch into reactive mode, which is right where you want them.
|God Bless The 80s|