Showing posts with label dicehead. Show all posts
Showing posts with label dicehead. Show all posts

Sunday, March 25, 2012

Maul in the Mall 2012!!

The Wolves at the Maul



I have returned Dearest Readers from The Maul in the Mall, and I must say fun was had by all. There were a multitude of beautiful armies on parade, with over 40 people in attendance. It was nice to be able to have gotten my Wolves all put together, painted, and based, something long overdue. I ended up with some really interesting match ups, playing against two 4th edition codexes and one that the Interwebz has deemed uncompetitive. My Wolves went 1-2-0 for a total of 20 battlepoints out of a possible 60. Not the greatest showing on my part, but I had fun, and isn't that what matters? Fellow DDK Bloggers Pariah Stevo and Wiley the Nord were in attendance, with Wiley snagging Best Sportsman.


Armies on Parade


Danny's Tau Army


Game One
The first game was against my buddy Danny from Cookeville playing his Tau, a table quarter objective game with 1st and 6th turn being night fighting. I went second against a Farsight/Crisis Suit/Blacksun Filter/Missile Pod army. Lets just say that his first 2 turns of shooting were devastating, and not one of my models ever made it halfway across the board.I ended up with 2 battle boints for having my drop pod in his deployment zone, he got everything else.


Andy's Kroot / Nids
Thor Starin Down a "Trygon"
So after such a butt whoopin, I figured, "Can't get any worse, Right?" So I go into the next game ready to lay the smack down, playing the 5 objective mission that we did the battle report on previously.

I come up against Andy, a nice enough fella with his Kroot "Counts As" Tyranids, a really cool army that, when finished, will be a true testament to what "Counts As' is. He ran 2 Tyrants, 2 Tervigons, 2 Trygons, a Tyrannofex, a few gaunt squads and genestealers. The table really hurt me, as the centerpiece blocked nearly half of the table from LOS, and I did not deploy as intelligently as I could have. This led to it taking me way too long to kill his big bugs, and his ability to control the table. His shooting was very effective too, and I ended up losing the game 3 obj's to 1, with 1 contested. I was extremely frustrated with myself after this game, as I believed that I was capable of much better play and could have put myself in a better chance to tie/win. But i did not, and Andy took advantage of my mental lapses and played a great game. 
Bart's Beautiful Black Templars







So on we went to the Third game, the Classic Maul in the Mall mission, the mission that up to that point, I had never lost, going 4-0-0 thus far. I get paired up with Bart and his fantastic Black Templar, which ended up taking best painted. 

Thor Sees His Big, Juicy AV14 Target
Once again I am on a board with severe LOS blocking terrain, with spearhead deployment. Not good when you are facing up against assault armies. Luckily, his Landraider-O-Doom with Helbrecht/Emp. Champ/Chaplain/Crusaders immobilized itself in his deployment zone. This game was a ton of fun, with things dying all over the place. coming into the last turn, we were almost dead locked on victory points, with Bart having the edge by about 100vp's. 

Long Fangs Preparing for the Charge
On the bottom of 5, i was able to finish off a terminator squad, kill his general Helbrecht, kill the Landraider, and take out 2 squads of Crusaders, tallying over 900vp's in one turn, winning me the game, and keeping my streak on the mission alive. To play on the same table with an army as beautiful as Bart's was simply a pleasure, and made for an even greater experience.



So All in all, a great tournament and some great opponents. I would have loved to have had a better W-L-T record, but hey, can't win em all. Now the priority will be to get crankin on the Grey Knights to get them ready for this year's American Team Championships. I picked up a hard copy of the codex while at the tournament, and am very excited about getting this army together. More pics below of all the goings on at tne Maul. Grizz, signing out.

Ride: Busted





Wiley the Nord's Grey Knight Army

New Tyrannofex

Thor and His Drinking Buddies Dismounting



Thursday, March 22, 2012

Video Batrep # 3!!!






Welcome all to our 3rd Video Batrep here on Da Deff Komp'ny! This video pits Yours Truly against my buddy Rex and his Ultramarines. We are playing 1850 pts in preperation for this Saturday's Maul in the Mall.The Mission we are playing is also from the Maul, titled "The Maul Rats".


2012 40k Mission #3 "The Maul Rats"



“I love da’ smell o’ commerce in da’ mornin’!”
DEPLOYMENT: Modified Dawn of War (40k Rulebook pg 93.) NO Nightfight will be used. “Seize the Initiative” May be used.
Number of Turns: Random Game Length.

SPECIAL RULES: The Characters: Before deployment, the player that deploys first chooses ONE unit in their army to be ”Jay & Silent Bob” and ONE unit in their army to be “LaFours”. The other player then chooses ONE unit in their army to be “Brodie & T.S.” ” and ONE unit in their army to be “Brandi’s Dad”.


Primary Objective “This is MY Mall” – Use the Seize Ground Mission Rules per the 40k Rulebook (page 91) with the following Exceptions – 1.) ALL units in your army count as Scoring Units. 2.) Every Table will automatically have 5 Objectives. Each objective counts as one of Five Different places in the Mall: The Game Show Stage, The Easter Bunny, Stan Lee, “Time For Cookies” and The Sailboat Picture.


Secondary Objective “Do all there is to do at the Mall” – If you have CONTROLED EACH of the Objectives at ANY TIME during the game you achieve this objective. You DO NOT have to have controlled them all at the same time. Players should note every Objective when they control it DURING the game. Both players may claim this objective.


Tertiary Objective “Win back the girls and Fly Fat A5$ Fly!” – If your Brodie & T.S. or your Jay & Silent Bob are still alive and not fleeing at the end of the game AND your opponents LaFours or Brandi’s Dad is dead or fleeing at the end of the game, you score this objective. Both players may claim this objective.



The List I brought:

HQ
Rune Priest
jaws of the world wolf; living lightning; chooser of the slain.

Troops
7 Grey Hunters
meltagun; mark of the wulfen; wolf standard.
• Arjac Rockfist
• Drop Pod

9 Grey Hunters
meltagun; mark of the wulfen; wolf standard.
• Wolf Guard: power fist; combi-weapon.
• Rhino

9 Grey Hunters
meltagun; mark of the wulfen; wolf standard.
• Wolf Guard: power fist; combi-weapon.
• Rhino

5 Grey Hunters
meltagun.
• Razorback: lascannon+tl plasmagun.

5 Grey Hunters
meltagun.
• Razorback: lascannon+tl plasmagun.

Heavy Support
Long Fangs
2× lascannon, 3x missile launchers

Long Fangs
2× lascannons, 3x missile launchers

Long Fangs
2× lascannon, 3x missile launchers
• Razorback: lascannon+tl plasmagun


My opponent Rex was playing his Ultramarines:


2x TDA Librarians w/ Storm Shields

5x TH/SS Terminators

Land Raider Crusader

2x10 Tac Squads in Rhinos
...Plasma Cannon, Melta, Combi Melta

1x10 Tac Squad in Rhinos
...Multi Melta, Melta, Combi Melta

2x Dual Autocannon Dreadnoughts

2x Predator Destructors w/ Heavy Bolter Sponsons






All in all a great game, one that I was about 90% positive was lost by the end of turn 2. When you lose 45% of your long fangs and not one of them has had a chance to fire a shot yet, there tends to be trouble. But the wolves hung tough and made their shots/assaults count, and finally turned the tide back in my favor.

Rex always makes for a great opponent and a tough game, so big thanks to him for allowing us to video our game! I am really liking this list, as it has bodies, assault capabilities, and a massive dakka factor. Hopefully it will still be playing well come Saturday!

Thanks for checkin out our Batrep, Until Next Time, Take It Easy!!

Saturday, March 3, 2012

Maul In the Maul Prep Tourney



Well Bear Cubs, I played in a Maul in the Mall Prep tourney this morning, and did I have a blast! For those of you who don't know, the Maul in the Mall is an annual tournament put on by Dicehead Games of Cleveland that I have been going to since 2004. It is a lot of fun, and really what got me into playing in big events/tourneys across the state. Anyway, this year's Maul is March 24, and will be at Bradley Square Mall in Cleveland, TN. It's an 1850pt tourney, and should be a blast. If you live in the area, or even if you don't, you should come on down and meet Da Deff Komp'ny Krew.


Anyways, today was a dry run, where we tried out all the MITM missions, which can be found HERE. I have been tinkering around with my Space Wolves, and have come up with a list that I am very happy with. Having never played in an 1850pt tourney before (MITM is usually 2000) I was slightly nervous about how my list building would fare.




2000 Pts - Space Wolves Roster
Total Roster Cost: 1850
 

Arjac Rockfist
8 Grey Hunters Pack

...Mark of the Wulfen, Wolf Standard, Meltagun
...Drop Pod

Lone Wolf in Terminator Armour
...Combi-Meltagun, Chain Fist


4 Wolf Guard in Power Armour
...Combi-Meltagun, Power Fist
4x5 Grey Hunters Pack
...Meltagun
...Razorback

......Lascannon and TL Plasmagun

Rune Priest in Power Armour

...Chooser of the Slain
3x6 Long Fangs Pack

...Lascannon x2, Missile Launcher x3


The tournament was a Power Armored affair, with only 2 armies not rollin with the 3+. The army breakdown was;


Space Wolves - 4
Grey Knights - 1
Imperial Guard - 1
Eldar - 1
Blood Angels - 1
Chaos Space Marines - 1
Dark Angels (DW) - 1


As it all played out, I played Space Wolves in every round, going 2-0-1 and tying the Grey Knight player for 2nd, with the Guard taking the top spot. Overall, the list played well, and I will be using the basic format in my 2000pt list from here on out. 


On a somewhat unrelated note - I Has Thunderwolves!!!11!!11!!! Picked up a box of TWC and Fenrisian Wolves while at Dicehead, so I will be doing a model breakdown/painting overview later on. Till next time, Peace!

Monday, February 7, 2011

Tournament Results: A learning experience


                            I love going down to Dicehead Games for two reasons. One, the players there are really cool guys. Second, the caliber of gamers that you play is top notch. When I loose a game down there, I see what I did wrong in a big way. I can see what I did and learn to change how I play. So, as I tell you how  me and The Griz did in the tournament, The main theme will be "What I did wrong," and "What I should have done..."

Note: I am assuming if your reading this, that you read my previous post with our army lists in them. I suggest you read if before you continue on.

GAME 1: Orks and Blood Angels vs. Orks and Chaos Marines
            The first game was a pretty easy win for us. The guys were new to the game. I think they said they both had been playing for about six months. They were great guys and it was a very enjoyable game. The mission was Seize ground, Dawn of War. Like most new Ork/ Chaos players, they assume the best thing you can possibly do is get as close to the enemy as possible. They went first and  put a approx 30 man boyz squad and 10 Bezerkers with a Khorne Termy Lord in it on the middle of the field. We had everything come in on Turn 1. They ran every thing up. We assaulted there stuff on turn one. At the end of the day we were able to get the charge on every assault, which for ork and blood angels usually equals a win.

GAME 2: Orks and Blood Angels vs. Dark Eldar and Tyranids
               Our opponent luck ran out after the first game. The next two games were against two of the best teams at the tournament. This was a really well built list. basically there were 3 or 4  Large Genestealer squads all with Broodlords, and the Dark Eldar vehicles had the grenade launchers on them. The point was to get all this cumulative -1 Leadership stuff up in your grill, then drop in the Doom of Malantia and just wreak havoc. The Mission was Modified Kill Points, Pitched Battle. I seriously think we would have had a chance here, if it wasn't for bad rolls. The Griz loves to put his storm raven in reserve. It allows him to move flat out when it moves on, giving him the 4+ save and preventing it from getting shot down in his deployment zone. Sadly though, when you put a Stormraven, 10 Death company, a Master Reclusiarch, and a Death company dread on a single reserve roll, It was bound to happen eventually, and this game it did. He failed every. single. roll and it automatically came in on turn 5. Needless to say my orks were 'stealer chow by this point.
             "What we did wrong...." letting The Griz roll his own reserves. My Grots came in on turn 3. Just sayin'
              "What we should have done..." Hindsight's 20-20. And if the Raven would have come in we would be having an entirely different conversation. But it is safe to say, that against this opponent, getting shot down in our deployment zone wouldn't have been so bad if we could have kept the lootas alive to shoot down raiders. I guess in a KP mission mobility is not as much as an issue if you have fire power. It would have been best.

GAME 3: Orks and Blood Angels vs. Black Templar and Dark Eldar.
               We played our third game against two gamers we are very familiar with. I don't like using people names on blogs without their permission so we will  will refer to them as Sea and Youyou.  Sea and Youyou have given me more whoopin's than my momma has. The Griz and I played them second round in the last team tourney we went to. On turn 3 when the painting judge got to our table, he had to ask us what armies we were playing, cuz they weren't on the board anymore! Last singles tournament at The Barn, I and Sea played on the "final table" and he beat me to win the tourney...with Necrons!
                   Anyhow, I am happy to report that we have improved. At the end of the game we had a single Ork Loota on the board!!! YEAH IMPROVEMENT!!

"What We did wrong..."  We put everything on the board during deployment. I also did a horrible job ad judging their army. I thought it was gonna be assault oriented just because it had BT in it. What I didn't realize is that due to the new FAQ they can be shooty as hell, not to mention all of the DE 12 poison shots on each of about 5 venoms. So it was a desert table, we were going second, and staring at a incredibly powerful shooting army, and what do I do? Because of the last game, I put every single model on the board. For them, it was like a turkey shoot. Looking back, I really see how I played like a complete and utter noob. After one loss, I completely shut my brain off and didn't play to the level I am capable of .

"What We should have done.." Reserve EVERYTHING!. The game was Capture and control, Spearhead. Reserving everything would have robbed them of 2 rounds of shooting. Then we could have brought everything on the far left of our long board edge, shortening our drive. Instead of try to hold our objective, we would have put the lootas within range of it and let them shoot everything off of it, then making an all or nothing play for theirs.

THE BIG MISTAKE:  DEPLOYMENT:Griz and I have got to learn to read other people's list in order to discover what their play is. We are both very visual people and tend to dismiss our opponents list and assume we will figure it out once it hits the table. In fifth edition, deployment is one of the major tactical aspects of the game, and if you don't deploy correctly, it will loose you games, like it did for us.

CONCLUSION. The guys we played second round went to the "final table" were they won their game but only got 4 battle points. See and Youyou got 16 off of us and hence won the tournament.