Showing posts with label Webway. Show all posts
Showing posts with label Webway. Show all posts

Monday, June 13, 2011

Webway Dark Eldar vs DoA Blood Angels

My buddy "The Dude" agreed to let me batrep our game. Somehow Dude and I always have super bloody fights, and this one was no exception! I knew going in that it would be gruesome with DoA vs foot DE.

The Lists: (from memory)
DoA:
Sanginor
Libby with jump pack, Unleash Rage and Blood Lance
5 Man Honour Guard with 4 Plasma guns

3 Sanguinary Priests with Jump packs and Power Weapons
3 X 10 Assault Marines with 2 meltas and pf Serg
7-9 Vanguard with 2 LC/SS, 1 PF, 1 TH, 1 TH/SS (from memory)

Webway:
Vect
2 Haemonculus with Webway Portals
4 x 10 Wyches with 2 Hydra Gauntlets, Haywire Grenades, Hekatrix with Agonizer
5 Warriors with Blaster
3 Wracks with Venom
2 X 5 Scourges with 2 Haywire Blasters
5 Beastmasters 5 Kymera 6 Razorwings 1 Clawed Fiend
2 Chronos Parasite Engines with all upgrades

Mission: Drawfest
Deployment: Spearhead
The board: (Red circles show where the bases are)
Photobucket 
I won first turn and put my objective in the woods on the bottom left. I should have taken second turn, but I was an idiot and didn't think about it...gotta get sharper...I roll for drugs and get +1 WS

Turn 1 deployment:
Photobucket
All I deploy is my Venom with the Wracks and both Haemonculi embarked. Dude declines to sieze so here we go!

Photobucket
I move 12" toward the Dudes base, disembark and lay down 2 webways in the shooting phase. Dude is in full reserve, so he has no turn 1.

Turn 2:
Photobucket
I roll for reserves and get 3 units of Wyches, the warriors, 1 Chronos, 1 Scourges. Warriors walk on behind my objective. Everything spreads out to try to keep the DoA from hitting too hard. Haemonculi split from the wracks, one takes 2 pain tokens and joins Vect's unit, the other takes the last pain token and joins the far right Wyche squad. The Wracks load up and head towards my base. Everyone runs and spreads out, warriors get into cover.

Photobucket
Dude rolls for Reserves and gets everything except 1 Assault squad. Top squad has Libby inside. The small squad is the honour guard, the bottom squad is the Vanguard. Vanguard declared heroic intervention and planned to assault the warriors. The Honour guard landed and opened a can on the Venom. Vanguard charged my warriors and turned them into clam chowder. Sangiunor looked majestic...

Turn 3:
I roll reserves and get everything else on. 2nd scourge squad comes off the back edge towards the forest in front of Sanguinor. My scourges both maneuver to be able to shoot Sanguinor, I manage to put 2 wounds on him. Beastmasters and Wyches come on near my objective. Vect's unit, the chronos and another wyche unit manuever to be able to charge the libby squad. Chronos causes wounds with both shooting weapons, throwing a pain token to both wyche squads, which make Vect's squad have 3, the other squad have 2. I fleet around and charge. Beastmasters charge the honour guard, wyches charge the vanguard, and I multi assault the Libby's Assault Squad.


Photobucket
Somehow my Beastmasters kill 1 Honor guard and I lose by 5...with him running down the whole squad...seriously?
Photobucket
1 Agonizer targetted the Sang Priest to deny fnp, the rest of my attacks go on the squad...I caused 23 wounds and didn't have vect involved. Libby lives. I can't remember the details, but he must have rolled snake eyes, I don't know how he could have survived otherwise lol.
Photobucket
The Wyches and the VV are obviously not interested in fighting, this one will last a while.

Dudes turn three he moves his other assault squad south to get fnp on his VV, moves his honour guard up to plasma my unengaged chronos. Drops his last Assault squad in the big open area on my side of the board. The honour guard start shooting....


Photobucket
and somehow only kill themselves...that was insane!
The VV forget how to fight, but thanks to fnp bubble all survive, drawn combat. I kill the libby in hand to hand, now Vect's squad has 4 pain tokens, the other wyche squad has 3 pain tokens and the Chronos has 2 pain tokens. Sanguinor charges 1 scourge squad and turns them into swiss cheese. They lose by 4 and get ran down.

Turn 4:
My green wych squad had a high consolidate last round, so they roll up to engage the assault squad. I realize that I need to pull the priest so I string my wyches out so only 1 wyche can assault into hand to hand and he will have to pile into me. The Chronos shoots that squad and kills a few, the other chronos shoots the squad that just dropped and did nothing.  Vect and his cronies move up. I assault the painted squad. He wins the combat by a couple, but thanks to FNP and fearless I stick around.
Photobucket

Photobucket
This is what the other half of the table looks like at this point, the other scourge squad shot Sanguinor to death gaining a pain token. Those Wyches are squatting unmolested on that objective.


Photobucket
Dudes turn four sees his newest assault squad move over towards the wyche/assault squad fight. He breaks his Priest off to bubble his VV and his Assault squads. Then he dual charges the wych fight and the Chronos, killing everything.
Photobucket
Yet another round of fighting between this wyche squad and the VV, nobody dies. What the hell!

Turn 5:
Photobucket
Vect and the Wyches come down to play with the assault squads. I move the scourges towards all the fighting. The chronos comes down to see what he can target. I fleet in such a way that I can charge vect into the small squad and the wyches into the big squad, I think I should have reversed that, but again, I haven't played wyches much so this was a learning experience. Vect slaughters 5 of the Assault marines, but leaves the priest and the pf...foreboding...I don't think the wyches kill many if any.
Photobucket
These wyches still fighting the VV...will this ever end?

Photobucket
Dude's Turn 5 sees Vect only able to swing at the painted squad, he throws 3 at the priest and 3 at the pf...and didn't kill the pf (3s to hit, preferred enemy, 3s to wound with a power weapon...) and he gets squished in return, wyches kill a few but lose a few, I think the final tally was wyches losing by 3.

Turn 6:
Dude rolls and we get a 6th turn.
Photobucket
Scourges continue to move towards the objective, shooting the lone priest on the way over. Finally killing him. The remainder of my wyche squad whittles dudes other assault squad down to where its only 2 in one squad the the pf in the other. But in return gets squished down to just 1 hydra gauntlet left in the fight. My Wyches finally kill a few VV, now its 1 hydra gauntlet and an agonizer vs 1 LC/SS VV without Fnp, I should shore this fight up during dudes turn and be ready to consolidate onto my obj.

Dudes turn 6 sees me die to the 1 assault marine and 2 assault marines. I kill the VV and don't roll high enough to get to the obj, dude did make it to the obj though. If the game ends now, its a tie....

I roll for turn 7 and get it!

Turn 7:
Photobucket

I move scourges over and shoot at the lone pf guy, doing nothing. Those last 2 wyches charge the 2 assault marines left in the open, he consolidated them so I couldn't assault both. I kill those assault marines. And are now contesting the obj with my Scourges.

Dudes last turn he assaults the scourges, hoping to kill them and win, but only manages to kill 1 due to Ghostplate armor 6+ invul saves and I stick around.


Photobucket
End of the game sees my Wyches holding his objective, and contesting mine.

It was a great game, I think it might have been different if the Beastmasters hadn't sucked so hard in their only assault, but thats how it goes sometimes. Looking back I probably should have just brought the warriors up through the webways so I could protect them, and just used wyches to get to mine in the back.

I had a lot of fun with this list, I can't way to get all the models put together and get paint on them!

What do you guys think?

Thursday, June 2, 2011

Bring on the Webway!



I've been toying with the idea of making my Dark Eldar force into a more assault based army ever since I started the long road to the ATC. But due to all the playtesting I was doing with Deathwing I never got the opportunity to use the ninja DE list. Now that the Maul in the Mall is around the corner, its time to dust off those Webway Portals and grease up the Talos!




Tenative List: 2000 pt Dark Eldar Roster

Vect
I'm bringing Vect over the Baron for a few reasons. 
1) He is a combat monster and that is always fun! 
2) He has a str 10 blast with 12" range, and with his BS 8 he shouldn't get much of a scatter :p 
3) He gives a 4+ to sieze, with my list I will probably set up the same regardless of winning the roll or not, but I guarantee that when my opponent realizes that I can seize on a 4+ they will deploy differently. (Sean Combs would say I'm mindfucking my opponent!)

2 Haemonculus with Webway Portals
3 Wracks in Raider with Flickerfield
If the board has LOS blocking terrain that I can hide my Raider behind, then Vect will join up with this super unit so he can thieve a pain token after the webway deployment. If not he probably reserves with the rest of the army. By having 2 Haemmies joining the wracks, the unit starts with 3 pain tokens and is therefore fearless, so you have to kill them all to keep the webway from deploying.



4 X 10 Wyches with Haywire Grenades, 2 Shardnets/Impalers, and a Hekatrix with Agonizer
Wyches are the backbone of the army, these guys can lay the smack down if they get a good drug roll, but regardless they should be able to beat up on vehicles and tie units up for vect to slap into.

2 X 5 Scourges with 2 Haywire Blasters
These guys serve a few purposes, they tote 2 Haywire Blasters to stun vehicles and they can fly 12" to create blocking lanes if needed. They also have 3 shardcarbines which can help throw some poison shots out from time to time.





5 Beastmasters, 1 Clawed Fiend, 5 Kymera, 6 Razorwing Flocks
Beastermaster squads popping out of a webway can be pretty nasty, with 6 inch move, fleet and 12" assault they can close the gap quick. And with the wound allocations shenanigans they can pull off, they can live for a long time.

2 Talos Pain Engines with Chainflails and TL Haywire Blasters
Talos with Haywire Blasters can help with a vehicle horde, but they really shine in hand to hand, by getting 1+d6 attacks and the chainflails let you roll 2d6 and take the highest. These monstrous creatures can also get pain tokens, so when they go off on a unit chewing it to pieces, they could get boosts like every other DE unit.

I'll be playtesting this over the next couple of weeks and will probably write up some tactica after I play a few games with it. Any suggestions for improvement?