Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Sunday, June 3, 2012

Batrep #4!!!!

Hello bear cubs, Grizzly Adams here, bringing you the latest DDK Batrep, pitting yours truly and his Sons of Sanguinius against our newest contributing member, BoxerSaint and his newest army, the dreaded Tau Empire. We played a Dawn of War ATC mission.


Grizzly Adams' Blood Angels


Reclusiarch
7x Death Company
...3x bp/ccw's, 3x bp/pw's, 1x bp/pf
...Drop Pod


2x Sanguinary Priests
...Jump Pack


10x Assault Marines
...2x flamer, Fist/Infernus Pistol Sergeant


10x Assault Marines
...1x flamer, 1x melta, Fist/Infernus Pistol Sergeant


10x Assault Marines
...2x melta, Fist/Infernus Pistol Sergeant


2x Furioso Dreadnoughts
...frag cannon/heavy flamer, drop pod


2x Baal Predators
...HB Sponsons


Landspeeder Typhoon



BoxerSaint's Tau




Commander Shas'el
...Hard-wired Multi-tracker + Missile Pod + Plasma Rifle + Positional Relay
   2 Crisis Bodyguard
...Hard-wired Multi-tracker + Missile Pod + Plasma Rifle + Targeting Array


2 Crisis Battlesuit
...Flamer + Twin Linked Missile Pod


2 Crisis Battlesuit
...Flamer + Twin Linked Missile Pod


2 Stealthsuits
...Blacksun Filter 3)
   1 Team Leader
...Targeting Array + Hard-wired Blacksun Filter + Markerlight
      2 Marker Drones


6 Fire Warrior


6 Fire Warrior


10 Kroot Carnivore Squad


10 Kroot Carnivore Squad


1 Piranha
...Disruption Pod + Fusion Blaster + Targeting Array x1


5 Pathfinders
   1 Devilfish
...Disruption Pod


5 Pathfinders
   1 Devilfish
...Disruption Pod


Team Leader
...Hard-wired Blacksun Filter + Hard-wired Target Lock + Advanced Stabilisation System
   2 Broadside Battlesuit
...Advanced Stabilisation System
   2x Shield Drones


Team Leader
...Hard-wired Blacksun Filter + Hard-wired Target Lock + Advanced Stabilisation System
   2 Broadside Battlesuit
...Advanced Stabilisation System
   2x Shield Drones


1 Hammerhead Gunship
...Railgun + Two Burst Cannons + Disruption Pod + Multi-Tracker + Blacksun Filter




It was a great game, and fun was had by all. 


Well, hope you enjoyed the batrep, and stay tuned for more!

Saturday, March 3, 2012

Maul In the Maul Prep Tourney



Well Bear Cubs, I played in a Maul in the Mall Prep tourney this morning, and did I have a blast! For those of you who don't know, the Maul in the Mall is an annual tournament put on by Dicehead Games of Cleveland that I have been going to since 2004. It is a lot of fun, and really what got me into playing in big events/tourneys across the state. Anyway, this year's Maul is March 24, and will be at Bradley Square Mall in Cleveland, TN. It's an 1850pt tourney, and should be a blast. If you live in the area, or even if you don't, you should come on down and meet Da Deff Komp'ny Krew.


Anyways, today was a dry run, where we tried out all the MITM missions, which can be found HERE. I have been tinkering around with my Space Wolves, and have come up with a list that I am very happy with. Having never played in an 1850pt tourney before (MITM is usually 2000) I was slightly nervous about how my list building would fare.




2000 Pts - Space Wolves Roster
Total Roster Cost: 1850
 

Arjac Rockfist
8 Grey Hunters Pack

...Mark of the Wulfen, Wolf Standard, Meltagun
...Drop Pod

Lone Wolf in Terminator Armour
...Combi-Meltagun, Chain Fist


4 Wolf Guard in Power Armour
...Combi-Meltagun, Power Fist
4x5 Grey Hunters Pack
...Meltagun
...Razorback

......Lascannon and TL Plasmagun

Rune Priest in Power Armour

...Chooser of the Slain
3x6 Long Fangs Pack

...Lascannon x2, Missile Launcher x3


The tournament was a Power Armored affair, with only 2 armies not rollin with the 3+. The army breakdown was;


Space Wolves - 4
Grey Knights - 1
Imperial Guard - 1
Eldar - 1
Blood Angels - 1
Chaos Space Marines - 1
Dark Angels (DW) - 1


As it all played out, I played Space Wolves in every round, going 2-0-1 and tying the Grey Knight player for 2nd, with the Guard taking the top spot. Overall, the list played well, and I will be using the basic format in my 2000pt list from here on out. 


On a somewhat unrelated note - I Has Thunderwolves!!!11!!11!!! Picked up a box of TWC and Fenrisian Wolves while at Dicehead, so I will be doing a model breakdown/painting overview later on. Till next time, Peace!

Tuesday, August 9, 2011

Space Wolves Vs. Blood Angels Video BatRep




by Thomas aka Goatboy from Bell of Lost Souls.
Hey Bear Cubs, Grizz here. Was able to swing down to Dicehead Games today and get a game in against my good buddy Wiley the Nord. He was needin to practice for the 'Ard Boyz this weekend, and I'm always in the mood for a good game so I added 500 points to my Space Wolves and headed to Cleveland.


---The Mission---

40K Ard Boyz Preliminary Scenario 2:
Whoz got da Motz!

Mission: 
Control as many objective counter as possible.

Objective: 
This scenario uses a modified Seize ground (page 91) missions.  Please note that there are 
always 5 objectives, DO NOT ROLL.
Before determining who goes first an objective marker is placed in the center of all four 
table quarters.  The fifth and final objective is placed in the direct center of the table.  The 
objective in each Deployment table quarter is worth 1 point.  The objectives in the empty 
table quarters are worth 2 points and the objective in the center of the board is worth 4 
points.

Deployment:
Spearhead as seen on page 93 of the main rulebook

Length of Game:
This game last 6 turns, or until time is called, so that each player completes the same 
number of turns.

Special Rules:
Reserves (Page 94)
Deep Strike (page95)
Night Fight (Turn 6 Only)
Seize the Initiative (page 92)

Massacre: 
If a player has 5 more objective points than his opponent.
Major Victory: 
If a player has 3 more objective points than his opponent 
Minor Victory: 
If a player has 1 more objective points than his opponent 
Draw: 
If both players have the same number of objective points the game is a draw.

Battle point modifiers:
+1 If you control all the objectives at the end of the game.
+1 If your opponent has no units in your deployment zone.
+1 if all your hq choices are alive at the end of the game.
+1 if you kill all of your opponents Heavy Support choices. (If your opponent doesn’t 
have any heavy supports then you automatically get this point.

---Lists---

2500pt Space Wolves

Wolf Lord
---Runic Armor, Belt of Russ, Wolftooth Necklace, Thunderwolf Mount, 2x Wolf Claws, Saga of the Bear
3x Thunderwolf Cavalry
---1x BP/SS, 1x BP/SS & Melta Bombs, 1x TH/SS

3x Wolf Guard
---Combi Melta/Power Fist
3x9 Grey Hunters
---Mark of the Wulfen, Wolf Standard, Meltagun
---Rhino w/ HK Missile

5x Grey Hunters
---Plasmagun
---Las/Plas Razorback w/ HK Missile

3x Rune Priests
---BP/RW, Living Lightning, Storm Caller, Chooser of the Slain
---BP/RW, Living Lightning, Murderous Hurricane, Melta Bombs
---Storm Bolter/RW/ Living Lightning, JotWW
3x6 Long Fangs
---2x LCs, 3x MLs
---Las/Plas Razorback w/ HK Missiles

---------------------------------------------------------------------

2500pt Blood Angels

Terminator Librarian
--- FW/SS, Fear the Darkness, Unleash Rage
10x Assault Terminators
---10x TH/SS
Sanguinary Priest
---Bike, Melta Bomb

6x5 Assault Marines
---Meltagun
---AssCan Razorback w/ HK Missile & Searchlight

2x5 Vanguard Vets
---PF, 4x Melta Bombs, Jump Packs

3x Dreadnoughts
---TL Autocannons

Alright, now that you know the scenario and the lists, On to the game! I won the roll off and decided to go first.



Well it turned out to be one heck of a game, with the mission objectives coming to a dead draw, with me scrapin by with 3 of the Battle Point modifiers to Wiley's 1. I am still lovin the Wolves, their versatility is unrivaled. The Thunderwolf Lord is incredible, with an unreal threat range and substantial killing power. All in all a successful day.

Well, we finally got another video batrep up, sorry it took so long. Questions/comments/criticisms/critiques/whatever the hell else you have to say, just put it below, Thanks for Readin!!

Tuesday, June 28, 2011

The Times They Are A Changin...

Is this the new face of 40k?
Sorry for the long delay, but now we are back on track. I finally got some games in, and actually have some 40k stuff to talk about. Anyway, on to the good stuff!


Over the last couple of days, and the last few games, The Grizz may have come to a realization. There may have been a fundamental change in the game of Warhammer 40,000. Maybe its the new area, new lists, new players, or maybe its just a shift in the overall meta game, I don't know. Something, however, is different. 


Go Me
What is different, you ask? Lists that work. I played in a tournament Saturday and brought my usual Blood Angel tournament list. Out of the 8 people that participated, Yours Truly came in dead last. Thats right, dead effin last. First round I played against a 3 long fang/razor-heavy Space Wolf list. Second was a rhino heavy hestan list. Finally I played against Wiley the Nord's 5 venom flyer heavy Dark Eldar army.


In all of these games, my DoA army had shooting issues. Now, I am very aware that my Blood Angel army is not the shootiest army in existence, but I have always had just enough, and have been able to rely on my assault abilities. With all the transports, all the shooting, is it possible to play a foot based list any more? With the release of Dark Eldar and Grey Knights, can you run a list with minimal transports and still win consistently? I am starting to think you can't. Armies like Tyranids don't have a chance. If I take my Nid army to a tournament and face one, just one Grey Knight player with a half a brain, I may as well just go ahead and put a check in the L column. 


Typed Venom Spam into Google,
This was the first result.
Without transports, there is no way to hide from the poisoned shots and the S5 storm bolter shots. And with my specific DoA list, if 1 or 2 shots miss, then I have serious issues, as then I am having to pop transports in assault, leaving me open to my opponents' shooting phase. I don't know what they are makin rhinos out of these days, but they aren't as easy to bust as they used to be, and there is a whole lot more of them. The weirdest thing is, is that for me at least, it happened overnight. I feel like my competitive list went from good to uncompetitive in less than a month.


Like I said before, maybe its due to the change in the meta game from where I used to play to where I play now, though it feels like something more fundamental, something deeper. Now I am not saying this is a bad thing, and maybe everyone else is already aware of this and I am just behind the ball on this deal, I dunno. I do know, however, that in order to compete, My lists, my game, my style will have to change.


So, is The Grizz  off base? Is he late to the party? Or has there been a shift recently in the overall way that the game was played?

Friday, June 10, 2011

Updates



Well, today has been quite successful. Thanks to my buddy Shane at Dicehead Games and Comics, i was able to sell off all my fantasy stuff, and walked out of his store today with - 


Carnifex Kit - Tervigon conversion
Hormagant box


Space Wolves Grey Hunter Box
Devastator Box
Canis Wolfborn - on order - Finecast
Logan Grimnar - On Order - Finecast
5 bricks of Chessex Dice


Stormraven


So, needless to say, I have plenty to work with. I am currently tryin to get my Blood Angels completely painted for a tournament next weekend, somethin that should have been done a long time ago. I had a thought to paint up one of my Assault squads as a successor chapter, then make both of my other RAS from different companies, just to give the army some flavor. We will see, however.


What I plan on runnin next week


Librarian
---Jump Pack, Shield of Sang., Sang. Sword
Sang. Guard
---Jump Pack
3x10 RAS
---Melta, Flamer, Fisty Sarge


Furioso Dread
---Frag Cannon, HF, Drop Pod


Lemmiwinks
3x7 Death Co.
3x bp/ccw, 3x bp/pw, 1x PF
DC Dread
---Blood Talons
Stormraven
---Multi Melta, Ass. Cannon, Extra Armor


Stormraven
---Lascannon, Cyc. ML, EA


Wantin to try out Lemmiwinks, as he can be such a beast, as well as I7 on the charge, and getting to reroll the hits and wounds. I have been wanting to try the 2 Raven list, as the mobility and the firepower can be devastating. I don't know whether or not to drop the jp's off of a RAS and stick them in there, making it a mobile scoring unit, that remains to be seen. 


Well thats all for now, hopefully once things get settled, I will get back into playin some games and start makin posts with a lil more substance, till then peace out!

Thursday, June 2, 2011

To Thunderwolf Or Not To Thunderwolf

Well, between the moving, packing, and cleaning, I somehow found time to finally get my first game in with my Space Wolves. My good friend Pariah.Stevo from over at Tainted By Xenos (which is back up and running BTW) came over to help me move and while waiting for the Storage unit we squeezed a game in. I took a very different list than i normally take, as it was a shooty list with no deathstar, as I wanted to see how certain things work. I took -


Wolf Lord
---Runic armor, Frost Axe, SS, Wolftooth Necklace


4x Wolf Guard
---Combimeltas & PFs


4x Grey Hunters Squads, 3x9, 1x8
---Plasma, Rhino w/ Hunter Killer Missile


2x Rune Priests
---Liv. Light./Jaws
---Liv. Light./Jaws, Melta Bombs


2x Long Fang Squads
---3x MLs, 2x LCs
---Razorback w/ LC/TLPG, HK Missile


Vindicator
---HK Missile


Steve took his tournament Ork list, which entails - Ed. Steve, if this is wrong correct me


Ghazghkull
Mek w/ KFF & Power Klaw
A squad of Nobz with Cybork bodies, WAAAGH Banner, Bosspole
Battlewagon w/ Deffrolla, Red Paint


17 Shoota Boys
Nob w/ Boss pole, Power klaw
Battlewagon w/ deffrolla


16 Shoota Boys

Nob w/ Boss pole, Power klaw
Battlewagon w/ deffrolla

2x15 Lootas

2x Deffcoptas w/ buzzsaws

Babysitting grot squad

What Should've Happened
Ok, so basically Murphy and his law came in and beat the ever livin crap out of me from turn one. We rolled Dawn of War, so Ghazghkull started halfway across the board and night fighting caused me to do absolutely zilch for damage. The next turn sees 6 lascannons (2 at side armor),2 Missile Launchers, 2 HK missiles (at side armor) and a Demolisher Cannon (side armor) give me one immobilized result and a Crew Shaken result on Ghazzy's wagon. Awesome. Ghazghkull then proceeds to charge me from across the board.

What Did Happen
From then till the end of turn four when we called it I watched 9 shoota shots kill 7 grey hunters in one roll, 2 lascannons bounce off AV 12, a Wolf Lord kill a whopping 2 Ork nobs (over 4 rounds of assault), a grey hunter squad shoot and charge a shoota boy squad and cause a grand total of 3 wounds, then watched Steve roll three 6s, pretty much my dice hated me. With a vengeance. over the course of the day I failed 7 of 9 vehicle 4+ covers. Not my day.

God do I love a good Beatstick...
Now, although I deployed wrong, my dice completely failed me, and Steve's were on fire, and after such a game it is a terrible idea to immediately redo your army list, I have begun to think about new units. Now, if you haven't figured this out about me by now, i like a good beatstick. I carry a .45, I hunt with a 7mm Rem. Mag., I drive a V8. I like em big and powerful. Looking back at all my armies, every build I have ever liked has a deathstar in it. My old Ultras had Hestan and TH/SS Termies in a LRR. Blood Angels have the Chappie/DC/DC Dread/Stormraven combo, Chaos has either Abaddon/Plagues/LR or 2x MoN DPs and a GD,  my Nids have the Trygons. I like beatsticks.

Which brings me to my current dilemma. How do I run an effective, shooty SW army and still have a good beatstick in there to help with the Vects and Ghazghkulls out there? I then began to read the Thunderwolf Cavalry entry. Dear. God. These dudes mean business, with a true T5 and 4 base attacks. And a not so terrible price tag. This unit could fill in that little deathstar sized hole in my heart. So I revamped the list, and came up with this - 

Wolf Lord
---Frost Axe, SS, Runic Armor, WT Necklace, Thunderwolf Mount, Saga of the Bear
5x Thunderwolf Cavalry
---BP/CCW
---BP/SS
---Plasma Pistol/CCW
---BP/CCW, Melta Bombs
---BP/TH

4x Wolf Guard
---Combi Melta, PF
4x9 Grey Hunters
---Plasma Gun, Rhino

2x Long Fang Packs
---3x ML/2x LC

Vindicator

1999pts.

That way, I am runnin a similar army that is shooty, but still has a beatstick. Now, I'll just have to proxy some TWC and see how I like em before I drop the dough for em. Still haven't found a company who's TWC I really love, but maybe y'all can help me with that :)

So what do we think? Are TWC the way to go? Is The Grizz's new plan absolute crap? Are there good lookin TWC models out there? Let us know below!

Sunday, May 15, 2011

Goodbye To An Old Friend...

I miss you already ;..(
Today marked the first time in a long time that I played a 2000pt Blood Angel list minus my big man, my Great Bambino, The Sanguinor. Ol' Sangy is an amazing piece of work. He truly is a unit that supports, protects, and makes the rest of your army better. He is a great deathstar slayer, and makes IC's shake in their boots. He is a beautiful model, and a fountain of wrath, and he is currently sitting on my shelf, as opposed to on the table. 


It was a hard decision, but I think it is for the best interest of myself and my list's competitiveness. Although I typically ran 4 troops, only two of them scored. I felt like I was always fighting with an arm tied behind my back. So I dropped the Sanguinor, freeing up enough points to put in another RAS. One would not think this to be such a game changer, but in today's games versus Wolves, the flexibility, durability, and extra boots on the ground were immediately noticeable. my list today - 


Librarian
---Sang. Sword, Shield Of Sang, Jump Pack\


Sang. Priest
---JP, PW


Furioso Dread
---Frag Cannon, Heavy Flamer


Chaplain
---Melta Bombs
Death Co.
---3x BP/CCW, 3x BP/PW, 1x BP/PF
Death Co. Dread
---Blood Talons
Stormraven
---TLAC, TLMM, EA


3x RAS
---7x BP/CCW,  Flamer, Melta, Fisty Sarge


2x Predators
---AC, LC sponsons


2000pts


I ran Libby, Priest, and 3x RAS together in a pack, giving all 3 Furious Charge and a 5+ cover save, and it worked out well. I was most of all surprised at how much more versatile and flexible I became, and the big RAS blob was vicious and self supporting. The Frag Dread was awesome, as always, and the DC, Dread, Chappie, and Stormraven were once again my favorite combo in the game. I will miss ol's Sanguinor, but I just couldn't keep him AND the DC in the same list, so I had to choose. 


Dear God not THAT one!!!
It was too many points in deathstars/hq's, and I needed more scoring units. One idea I have toyed around with is taking out the chappie and running Ol' Lemmiwinks with the DC, giving them some more killing power as I am losing Sanguinor and dropped them to 7. I will prolly playtest him and see how he does. Anyway, enough ramblings for now, y'all take it easy!

Have y'all ever had a unit you loved but just wasn't working in your particular list? Tell us about it!

Monday, May 9, 2011

Back On Track

Ok guys, thanks for bearing with me, Finals are over, College is in the books, and I am now just another unemployed graduate lookin for work! over the course of Finals week, I was able to get in a couple games of 40k with Pariah.Stevo of Tainted By Xenos fame. He brought his Grey Knights and Dark Eldar and I brought the Nids. The first game was Capt. And Control, vs GK. 


What Stevo Opened up on me with his GK's
I basically watched a Grand Master w/ rad grenades and a purifier squad walk through 2 Trygons and storm bolter fire annihilate all my gaunts, with my Tyrant/guard/Prime never getting into assault. Sad day for Hive Fleet Cerberus. So I changed up my list a lil bit for the next game, Kill points vs. Dark Eldar. I ran;


2 Tervigons
3x 16 strong Hormagants
2x 3 strong Hive Guard
2x Trygon Primes
3x Venomthropes


Game was a close one, coming down to 12-10 kps, Stevo pullin it out. Hormagants w/ Feel No Pain via the  tervigons are nigh unkillable, and Trygons pumpin out 12 St. 5 shots a piece were downin skimmers left and right. I think that i am hangin up the Tyrant Deathstar unit for a while, a crap ton of points for very little gain thus far. 2 Tervigons = awesomesauce. I fell in love with this list, as there are more hooves on the ground and it is overall more effective. 3 units of Toxin Sac/Adrenal Gland Hormagants are a bear to take out, especially when they have FnP. 


Playing against two extremely shooty armies made me realize something. None of my armies are balanced. All of them are killer assaulty, with minimal firepower. It would be nice to have an army that can shoot as well as it assaults. I then started gettin the new army itch (again) and started lookin for my balanced answer. As I was cleaning up my hobby room, I began to find all of my Space Marine stuff that I don't use that I have had since before my BA, all the stuff that was gonna be Salamanders. Well, no offense to anyone, but I hate the SM codex. It is a very viable dex, i just don't care for any of the builds out of it. Then my eyes fell on the Space Wolves.


Codex: Space Wolves is like the perfect blend of what I was looking for. Great Troop Choices, like my Chaos, without the heavy price tag points wise, yet good in assault, like my BA. And they cant shoot the lights out. Then I realized that with all the SM crap I have, i am only about 40 Grey Hunters away from a new army. So, I get a new army, more balanced, for next to nothing comparatively? Yes Please! 


So that brings the army total to 4
---Chaos
---Blood Angels
---Tyranids
---Space Wolves


All very different armies, and all very flavorful. I have thrown a list together, an idea of kinda where I want to head.


Wolf Lord in Terminator Armor
---Storm Shield, Frost Weapon, Wolf tail Talisman, Saga of the Bear
2x Wolf Guard in Terminator Armor
---Storm Shield, Frost Weapon
2x Wolf Guard in Terminator Armor
---Storm shield, Thunder Hammer
Drop Pod

4x Wolf Guard in Power Armor
---Combi Meltas, PF's

4x Grey Hunters Packs
---9x Strong, 1x Flamer, Rhino

2x Long Fang Packs
---6x Strong, 2x LCs, 3x ML's
2x Rune Priests
---JotWW& Living Lightning
---Murderous Hurricane & Tempests Wrath

Vindicator

1999pts



Well, thats all I got for now, feels good to be back!


So, what do we think of The Grizz's new army decisions? Will he be able to juggle all four armies? How will he fare with his new Wolves?

Monday, April 25, 2011

Back To Bugs

You can thank Pariah.Stevo for this pic
Ok, after a couple tourneys with the Chaos/BA, The Grizz is turnin his attention back toward the Tyranids. Just came up with a new list we are gonna be tryin out, hopefully I can learn these bad boys pretty quickly, as I would like to get them out on the tourney scene within the next month or two. Anyways, on to the list.


HQs
Tyrant
---LW/BS, TL Devourer, Old Adversary, Leech Essence, Paroxysm
3x Tyrant Guard
---3x LWs
Tyranid Prime
---LW/BS, Deathspitter, Ad. Glands


ELITES
2x Venomthropes
3x Hive Guard
3x Hive Guard


TROOPS
Tervigon
---Cluster Spines, Ad. Glands, Toxin Sacs, Catalyst
10x Termagants
---10x Devourers
16x Hormagants
---Toxin Sacs, Ad. Glands

16x Hormagants
---Toxin Sacs, Adren. Glands

HEAVY SUPPORT
Trygon Prime
---Ad. Glands
Trygon
---Ad. Glands

2000pts on the button. May not be the best, but you gotta start somewhere, and I think this has promise to be a good foundation on which to build from.

On a somewhat related note, made me up some objectives for my Nid army, somethin that matched their paint scheme and my personality.



So what do we think, is the list a hit or miss?

Tuesday, April 19, 2011

Way Too Early, Completely Pointless Vs. Grey Knight Tactica


So as you all know, I played in a 2000pt tourney a couple weeks back, and went 2-1-0. My lone loss came to the brand new Grey Knights. Going into the game, all I had heard about was how nasty Purifiers are and how you don't want to get close to em.


Well the guy I played had 5 squads of em, all in Razorbacks, all with psy bolt ammo, and a GM/Termie squad in a Storm Raven to top it all off. This game was very enlightening, giving me a better understanding of what they are capable of and what they do. So naturally, I thought I would share with you my current revelations. Now, I have not read the codex, nor have I played multiple games against them, so all this is general stuff, not in depth 100% accurate tactica.


1. Keep Your Head Down!


Probably the first thing I noticed about the GK is dear God what firepower. within 24" I don't know if there is an army that can match them, and psy bolt ammo makes them ungodly. Cheap HB razorbacks suddenly become 36" S6 monsters, with every marine throwin 2 S5 shots all over the place. Psy bolt ammo may be one of the nastiest introductions to the game, with its typical low cost and its availability to almost anything in the army.


if you are looking at it from this angle, its too late
Imagine a storm raven that within 12" can throw 4 S7 rending shots, 3 S6 shots, 12 S5 shots, all twin linked, not counting the missiles. Pure nasty. So, when playin these shiny bastards, you will wanna make sure you don't find yourself caught in that dead zone for long, pick one side or the other and get there quick. Now this also has an advantage for you. GK lack a whole lotta punch outside that range, so it is not hard to outgun them as long as you arent playing within their range.


2. They use a lot of Psychic Powers


Can Save Your Tookus
This one is kind of obvious, but worth mentioning. Grey Knight players roll a lot of psychic tests, and my guess is you will see a lot of people building lists that will hinge on certain psychic abilities. A psychic hood or similar device can really give GK's a headache. Even just stopping a third of their powers can go a long way to helping you weather the storm. I am seriously considering throwing a libby into my BA tourney list. Problem is, they got all kinds of stuff that royally screws psykers, so you will have to be careful.


3. They may look prettier, but on the inside, they're just like you and me


If it Kills him, it'll kill them.
I was very surprised at the lack of survivability of the Grey Knights. I don't know what I was expecting them to do, but it was weird to see them drop so easily. Then it hit me - They're just marines. They may say a few more prayers, have cooler toys, and be a lil shinier, but deep down, they are just the same ol' marines we all know and love. Which means that the same things that have killed marines since the 80s will kill Grey Knights today. Lots of attacks, power weapons, power fists, plasma all this stuff is just as effective on them as it is on us. I have yet to try it, but I am thinkin death companies and Stormravens can give GK's quite the pain in the hindquarters.


The distinct lack of 3++'s was very noticeable as well. His termies packed a punch, but dropped pretty easily. They also don't have that many attacks. a 5 man squad of purifiers and a 7 man squad of Plague Marines were actually pretty even in assault, also surprising.


4. Don't Be Afraid!


Not an effective tactic
I lost the game because I was afraid of his Purifiers and tried to play the range game with him. Not a good decision on my part. Had I just thrown my army down the table, I might have had a better chance. Don't be afraid to get in there and play in the mud. If you play in fear of his nastiness, then you are letting your opponent force you to play reactionary, which is always in their favor. Now I am not saying just put your models on the board and be an idiot. All I am sayin is that don't let the interwebz' nerd rage freak you out to the point where it hurts your ability to make tactically sound decisions.


Well that is all for now, what have y'all learned in your games versus GW's newest army?