Hello bear cubs, Grizzly Adams here, bringing you the latest DDK Batrep, pitting yours truly and his Sons of Sanguinius against our newest contributing member, BoxerSaint and his newest army, the dreaded Tau Empire. We played a Dawn of War ATC mission.
Grizzly Adams' Blood Angels
Reclusiarch
7x Death Company
...3x bp/ccw's, 3x bp/pw's, 1x bp/pf
...Drop Pod
2x Sanguinary Priests
...Jump Pack
10x Assault Marines
...2x flamer, Fist/Infernus Pistol Sergeant
10x Assault Marines
...1x flamer, 1x melta, Fist/Infernus Pistol Sergeant
10x Assault Marines
...2x melta, Fist/Infernus Pistol Sergeant
2x Furioso Dreadnoughts
...frag cannon/heavy flamer, drop pod
2x Baal Predators
...HB Sponsons
Landspeeder Typhoon
BoxerSaint's Tau
Commander Shas'el
...Hard-wired Multi-tracker + Missile Pod + Plasma Rifle + Positional Relay
2 Crisis Bodyguard
...Hard-wired Multi-tracker + Missile Pod + Plasma Rifle + Targeting Array
2 Crisis Battlesuit
...Flamer + Twin Linked Missile Pod
2 Crisis Battlesuit
...Flamer + Twin Linked Missile Pod
2 Stealthsuits
...Blacksun Filter 3)
1 Team Leader
...Targeting Array + Hard-wired Blacksun Filter + Markerlight
2 Marker Drones
6 Fire Warrior
6 Fire Warrior
10 Kroot Carnivore Squad
10 Kroot Carnivore Squad
1 Piranha
...Disruption Pod + Fusion Blaster + Targeting Array x1
5 Pathfinders
1 Devilfish
...Disruption Pod
5 Pathfinders
1 Devilfish
...Disruption Pod
Team Leader
...Hard-wired Blacksun Filter + Hard-wired Target Lock + Advanced Stabilisation System
2 Broadside Battlesuit
...Advanced Stabilisation System
2x Shield Drones
Team Leader
...Hard-wired Blacksun Filter + Hard-wired Target Lock + Advanced Stabilisation System
2 Broadside Battlesuit
...Advanced Stabilisation System
2x Shield Drones
1 Hammerhead Gunship
...Railgun + Two Burst Cannons + Disruption Pod + Multi-Tracker + Blacksun Filter
It was a great game, and fun was had by all.
Well, hope you enjoyed the batrep, and stay tuned for more!
Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts
Sunday, June 3, 2012
Sunday, March 25, 2012
Maul in the Mall 2012!!
| The Wolves at the Maul |

I have returned Dearest Readers from The Maul in the Mall, and I must say fun was had by all. There were a multitude of beautiful armies on parade, with over 40 people in attendance. It was nice to be able to have gotten my Wolves all put together, painted, and based, something long overdue. I ended up with some really interesting match ups, playing against two 4th edition codexes and one that the Interwebz has deemed uncompetitive. My Wolves went 1-2-0 for a total of 20 battlepoints out of a possible 60. Not the greatest showing on my part, but I had fun, and isn't that what matters? Fellow DDK Bloggers Pariah Stevo and Wiley the Nord were in attendance, with Wiley snagging Best Sportsman.
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| Armies on Parade |
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| Danny's Tau Army |
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| Game One |
The first game was against my buddy Danny from Cookeville playing his Tau, a table quarter objective game with 1st and 6th turn being night fighting. I went second against a Farsight/Crisis Suit/Blacksun Filter/Missile Pod army. Lets just say that his first 2 turns of shooting were devastating, and not one of my models ever made it halfway across the board.I ended up with 2 battle boints for having my drop pod in his deployment zone, he got everything else.
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| Andy's Kroot / Nids |
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| Thor Starin Down a "Trygon" |
I come up against Andy, a nice enough fella with his Kroot "Counts As" Tyranids, a really cool army that, when finished, will be a true testament to what "Counts As' is. He ran 2 Tyrants, 2 Tervigons, 2 Trygons, a Tyrannofex, a few gaunt squads and genestealers. The table really hurt me, as the centerpiece blocked nearly half of the table from LOS, and I did not deploy as intelligently as I could have. This led to it taking me way too long to kill his big bugs, and his ability to control the table. His shooting was very effective too, and I ended up losing the game 3 obj's to 1, with 1 contested. I was extremely frustrated with myself after this game, as I believed that I was capable of much better play and could have put myself in a better chance to tie/win. But i did not, and Andy took advantage of my mental lapses and played a great game.
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| Bart's Beautiful Black Templars |
So on we went to the Third game, the Classic Maul in the Mall mission, the mission that up to that point, I had never lost, going 4-0-0 thus far. I get paired up with Bart and his fantastic Black Templar, which ended up taking best painted.
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| Thor Sees His Big, Juicy AV14 Target |
Once again I am on a board with severe LOS blocking terrain, with spearhead deployment. Not good when you are facing up against assault armies. Luckily, his Landraider-O-Doom with Helbrecht/Emp. Champ/Chaplain/Crusaders immobilized itself in his deployment zone. This game was a ton of fun, with things dying all over the place. coming into the last turn, we were almost dead locked on victory points, with Bart having the edge by about 100vp's.
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| Long Fangs Preparing for the Charge |
On the bottom of 5, i was able to finish off a terminator squad, kill his general Helbrecht, kill the Landraider, and take out 2 squads of Crusaders, tallying over 900vp's in one turn, winning me the game, and keeping my streak on the mission alive. To play on the same table with an army as beautiful as Bart's was simply a pleasure, and made for an even greater experience.
So All in all, a great tournament and some great opponents. I would have loved to have had a better W-L-T record, but hey, can't win em all. Now the priority will be to get crankin on the Grey Knights to get them ready for this year's American Team Championships. I picked up a hard copy of the codex while at the tournament, and am very excited about getting this army together. More pics below of all the goings on at tne Maul. Grizz, signing out.
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| Ride: Busted |
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| Wiley the Nord's Grey Knight Army |
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| New Tyrannofex |
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| Thor and His Drinking Buddies Dismounting |
Thursday, March 22, 2012
Video Batrep # 3!!!
Welcome all to our 3rd Video Batrep here on Da Deff Komp'ny! This video pits Yours Truly against my buddy Rex and his Ultramarines. We are playing 1850 pts in preperation for this Saturday's Maul in the Mall.The Mission we are playing is also from the Maul, titled "The Maul Rats".
2012 40k Mission #3 "The Maul Rats"
“I love da’ smell o’ commerce in da’ mornin’!”
DEPLOYMENT: Modified Dawn of War (40k Rulebook pg 93.) NO Nightfight will be used. “Seize the Initiative” May be used.
Number of Turns: Random Game Length.
SPECIAL RULES: The Characters: Before deployment, the player that deploys first chooses ONE unit in their army to be ”Jay & Silent Bob” and ONE unit in their army to be “LaFours”. The other player then chooses ONE unit in their army to be “Brodie & T.S.” ” and ONE unit in their army to be “Brandi’s Dad”.
Primary Objective “This is MY Mall” – Use the Seize Ground Mission Rules per the 40k Rulebook (page 91) with the following Exceptions – 1.) ALL units in your army count as Scoring Units. 2.) Every Table will automatically have 5 Objectives. Each objective counts as one of Five Different places in the Mall: The Game Show Stage, The Easter Bunny, Stan Lee, “Time For Cookies” and The Sailboat Picture.
Secondary Objective “Do all there is to do at the Mall” – If you have CONTROLED EACH of the Objectives at ANY TIME during the game you achieve this objective. You DO NOT have to have controlled them all at the same time. Players should note every Objective when they control it DURING the game. Both players may claim this objective.
Tertiary Objective “Win back the girls and Fly Fat A5$ Fly!” – If your Brodie & T.S. or your Jay & Silent Bob are still alive and not fleeing at the end of the game AND your opponents LaFours or Brandi’s Dad is dead or fleeing at the end of the game, you score this objective. Both players may claim this objective.
The List I brought:
HQ
Rune Priest
jaws of the world wolf; living lightning; chooser of the slain.
Troops
7 Grey Hunters
meltagun; mark of the wulfen; wolf standard.
• Arjac Rockfist
• Drop Pod
9 Grey Hunters
meltagun; mark of the wulfen; wolf standard.
• Wolf Guard: power fist; combi-weapon.
• Rhino
9 Grey Hunters
meltagun; mark of the wulfen; wolf standard.
• Wolf Guard: power fist; combi-weapon.
• Rhino
5 Grey Hunters
meltagun.
• Razorback: lascannon+tl plasmagun.
5 Grey Hunters
meltagun.
• Razorback: lascannon+tl plasmagun.
Heavy Support
Long Fangs
2× lascannon, 3x missile launchers
Long Fangs
2× lascannons, 3x missile launchers
Long Fangs
2× lascannon, 3x missile launchers
• Razorback: lascannon+tl plasmagun
My opponent Rex was playing his Ultramarines:
2x TDA Librarians w/ Storm Shields
5x TH/SS Terminators
Land Raider Crusader
2x10 Tac Squads in Rhinos
...Plasma Cannon, Melta, Combi Melta
1x10 Tac Squad in Rhinos
...Multi Melta, Melta, Combi Melta
2x Dual Autocannon Dreadnoughts
2x Predator Destructors w/ Heavy Bolter Sponsons
All in all a great game, one that I was about 90% positive was lost by the end of turn 2. When you lose 45% of your long fangs and not one of them has had a chance to fire a shot yet, there tends to be trouble. But the wolves hung tough and made their shots/assaults count, and finally turned the tide back in my favor.
Rex always makes for a great opponent and a tough game, so big thanks to him for allowing us to video our game! I am really liking this list, as it has bodies, assault capabilities, and a massive dakka factor. Hopefully it will still be playing well come Saturday!
Thanks for checkin out our Batrep, Until Next Time, Take It Easy!!
Tuesday, September 20, 2011
Ard Boyz Semis, quick and dirty...
I lost.
But good things happened too!
I qualified with my razorspam Blood Angels list, but I wanted to try something new for the Semis, so I mixed it up with a nasty Coteaz henchmen list:
Coteaz, Grandmaster with tons of grenades, 3 venerable pysriflemen, 4 Henchmen squads that were just 3 warriors with melta, 1 shooty Henchmen squad with 3 plasma cannons, 3 jokers and warriors, a squad with 7 DCA and 3 flamer warriors all with psybolt razors, a stormraven (for the Grandmaster and dca squad) and 3 psyriflemen dreads.
First mission was "messenger", nominate a troop model to be the messenger, get it into your enemy's deployment zone for a vp bonus, victory points to win. I rolled up my buddy Tommy (Puma713) he was playing mech BA, with Mephisty, 2 LR, Asscannon razors and a vindy for good measure. I did well up till turn 3 and for some reason I had a lapse of reason and moved my 3 venerable dreads towards his LR and got triple charged by fnp termies, swinging kps in his favor, I never really recovered and he got a major victory.
Bound to annihilate my next opponent I roll up Jeff in the "get more scoring units within 6" of the center" mission. Jeff was a nice guy and his list probably could have done well on this mission, he played horde orks with ghazzie ambushing with snikrot. Had he walked ghazzie up the center of the board I think he wins...but I roll grand strategy and get a 4 choosing 2 ven dreads to score. Then I get first turn...I think after my alpha strike I had killed both looted wagons, the battlewagon, his looks, a unit of stormboyz and around 17 boyz...massacred him in 4 turns.
I felt pretty good after my massacre because a lot of folks tied the second mission, my next opponent was Clay from Mobile, AL playing Draigowing. I anticipate a massacre since I have twice as many shots per turn as he has models. We roll for deployment and he chooses a quarter with the biggest piece of LoS blocking terrain I have ever seen...literally. It was 20" long, 6" wide and 5" tall....this is gonna suck...Coteaz sees me sieze on my second try and I do what I can to shoot him, Immobilizing his stormraven and killing a 5 man purified squad. Second turn I killed some pallies and then immobilized the LR, I'm feeling better! Turn 3 time to roll the mission (roll a d6 at start of 3 to determine mission, kp quarters or hold terrain) I pray for quarters or terrain, but the emperor didn't hear my cries...kp. my army has 23 available kps, his has 9...he wins 6-5 with only 5 models on the table...I hate life...
Grats to my fellow Fixed Dicer Rob Blackwell on second!
But good things happened too!
I qualified with my razorspam Blood Angels list, but I wanted to try something new for the Semis, so I mixed it up with a nasty Coteaz henchmen list:
Coteaz, Grandmaster with tons of grenades, 3 venerable pysriflemen, 4 Henchmen squads that were just 3 warriors with melta, 1 shooty Henchmen squad with 3 plasma cannons, 3 jokers and warriors, a squad with 7 DCA and 3 flamer warriors all with psybolt razors, a stormraven (for the Grandmaster and dca squad) and 3 psyriflemen dreads.
First mission was "messenger", nominate a troop model to be the messenger, get it into your enemy's deployment zone for a vp bonus, victory points to win. I rolled up my buddy Tommy (Puma713) he was playing mech BA, with Mephisty, 2 LR, Asscannon razors and a vindy for good measure. I did well up till turn 3 and for some reason I had a lapse of reason and moved my 3 venerable dreads towards his LR and got triple charged by fnp termies, swinging kps in his favor, I never really recovered and he got a major victory.
Bound to annihilate my next opponent I roll up Jeff in the "get more scoring units within 6" of the center" mission. Jeff was a nice guy and his list probably could have done well on this mission, he played horde orks with ghazzie ambushing with snikrot. Had he walked ghazzie up the center of the board I think he wins...but I roll grand strategy and get a 4 choosing 2 ven dreads to score. Then I get first turn...I think after my alpha strike I had killed both looted wagons, the battlewagon, his looks, a unit of stormboyz and around 17 boyz...massacred him in 4 turns.
I felt pretty good after my massacre because a lot of folks tied the second mission, my next opponent was Clay from Mobile, AL playing Draigowing. I anticipate a massacre since I have twice as many shots per turn as he has models. We roll for deployment and he chooses a quarter with the biggest piece of LoS blocking terrain I have ever seen...literally. It was 20" long, 6" wide and 5" tall....this is gonna suck...Coteaz sees me sieze on my second try and I do what I can to shoot him, Immobilizing his stormraven and killing a 5 man purified squad. Second turn I killed some pallies and then immobilized the LR, I'm feeling better! Turn 3 time to roll the mission (roll a d6 at start of 3 to determine mission, kp quarters or hold terrain) I pray for quarters or terrain, but the emperor didn't hear my cries...kp. my army has 23 available kps, his has 9...he wins 6-5 with only 5 models on the table...I hate life...
Grats to my fellow Fixed Dicer Rob Blackwell on second!
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Tuesday, August 9, 2011
Space Wolves Vs. Blood Angels Video BatRep
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| by Thomas aka Goatboy from Bell of Lost Souls. |
---The Mission---
40K Ard Boyz Preliminary Scenario 2:
Whoz got da Motz!
Mission:
Control as many objective counter as possible.
Objective:
This scenario uses a modified Seize ground (page 91) missions. Please note that there are
always 5 objectives, DO NOT ROLL.
Before determining who goes first an objective marker is placed in the center of all four
table quarters. The fifth and final objective is placed in the direct center of the table. The
objective in each Deployment table quarter is worth 1 point. The objectives in the empty
table quarters are worth 2 points and the objective in the center of the board is worth 4
points.
Deployment:
Spearhead as seen on page 93 of the main rulebook
Length of Game:
This game last 6 turns, or until time is called, so that each player completes the same
number of turns.
Special Rules:
Reserves (Page 94)
Deep Strike (page95)
Night Fight (Turn 6 Only)
Seize the Initiative (page 92)
Massacre:
If a player has 5 more objective points than his opponent.
Major Victory:
If a player has 3 more objective points than his opponent
Minor Victory:
If a player has 1 more objective points than his opponent
Draw:
If both players have the same number of objective points the game is a draw.
Battle point modifiers:
+1 If you control all the objectives at the end of the game.
+1 If your opponent has no units in your deployment zone.
+1 if all your hq choices are alive at the end of the game.
+1 if you kill all of your opponents Heavy Support choices. (If your opponent doesn’t
have any heavy supports then you automatically get this point.
---Lists---
2500pt Space Wolves
Wolf Lord
---Runic Armor, Belt of Russ, Wolftooth Necklace, Thunderwolf Mount, 2x Wolf Claws, Saga of the Bear
3x Thunderwolf Cavalry
---1x BP/SS, 1x BP/SS & Melta Bombs, 1x TH/SS
3x Wolf Guard
---Combi Melta/Power Fist
3x9 Grey Hunters
---Mark of the Wulfen, Wolf Standard, Meltagun
---Rhino w/ HK Missile
5x Grey Hunters
---Plasmagun
---Las/Plas Razorback w/ HK Missile
3x Rune Priests
---BP/RW, Living Lightning, Storm Caller, Chooser of the Slain
---BP/RW, Living Lightning, Murderous Hurricane, Melta Bombs
---Storm Bolter/RW/ Living Lightning, JotWW
3x6 Long Fangs
---2x LCs, 3x MLs
---Las/Plas Razorback w/ HK Missiles
---------------------------------------------------------------------
2500pt Blood Angels
Terminator Librarian
--- FW/SS, Fear the Darkness, Unleash Rage
10x Assault Terminators
---10x TH/SS
Sanguinary Priest
---Bike, Melta Bomb
6x5 Assault Marines
---Meltagun
---AssCan Razorback w/ HK Missile & Searchlight
2x5 Vanguard Vets
---PF, 4x Melta Bombs, Jump Packs
3x Dreadnoughts
---TL Autocannons
Alright, now that you know the scenario and the lists, On to the game! I won the roll off and decided to go first.
Well it turned out to be one heck of a game, with the mission objectives coming to a dead draw, with me scrapin by with 3 of the Battle Point modifiers to Wiley's 1. I am still lovin the Wolves, their versatility is unrivaled. The Thunderwolf Lord is incredible, with an unreal threat range and substantial killing power. All in all a successful day.
Well, we finally got another video batrep up, sorry it took so long. Questions/comments/criticisms/critiques/whatever the hell else you have to say, just put it below, Thanks for Readin!!
Tuesday, August 2, 2011
Wolves On Dark Eldar Action!!!!
Hey all, got a game in last week against my good buddy Wiley the Nord from Ghostlight of Commoragh. I got to try out my newest list versus a tourney style DE army. He decided to do a battle report and post it on his blog.
Before going any further...
Click this Link To Read The Batrep!!!! Spoilers Be Below!!!!!!
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Ok Now on to some thoughts about the game, the list, etc.
The game was a blast, as is every game between Wiley and myself. Basically the first turn set the tone for the rest of the game. I was able to weather the storm of his 1st shooting phase, and that allowed me to bring all my guns to bear. I made a lot of cover saves, and my shooting throughout the game was very effective. I really love the ATC mission, as it really forces you to make three dimensional lists, and it gives you a good idea on how your list will fare in any given situation.
Thus far this list is 3-1-0. It is playing consistently and I have really enjoyed it. I think at some point I am gonna want to put some TWC in it, something to counter all the deathstars out there. We shall see, but for now I am really enjoying this list!
Batrep: Dark Eldar vs Space Puppies!
Now that I am unemployed, it seems like I play a lot of 40k. I'm not sure why I don't do more battle reports...Maybe I can remedy that.
I called up my buddy Grizzly Adams (Jake from If it wears power armor) and asked if he would be interested in a game last week, and I promised him a battle report as compensation, so here goes.I haven't used many special characters in the new codex besides the Baron, so I decided to mix things up:
Vect
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
9 Wyches with Hydra Gauntlet, Haywire grenades Hekatrix with agonizer in Raider with Flickerfield
9 Wyches with Hydra Gauntlet, Haywire grenades Hekatrix with agonizer in Raider with Flickerfield
Ravager with Flickerfield
Ravager with Flickerfield
Ravager with Flickerfield
Jake brought:
---List---
Rune Priest ---Storm Bolter, Living Lightning, Jaws Of the World Wolf
Rune Priest ---Bolter, Living Lightning, Murderous Hurricane
Rune Priest ---Living Lightning, Tempests Wrath
3x Wolf Guard ---Combi Melta, Power Fist
3x9 Grey Hunters ---Melta, Mark of the Wulfen, Wolf Standard
---Rhino w/ HK Missile
5x Grey Hunters ---Plasmagun
---Razorback - HK Missile, Las/TL Plas
3x6 Long Fangs ---2x Lascannons, 3x Missile Launchers
---Razorback - HK Missile, Las/TL Plas
The mission: We played an ATC mission, so we had sieze ground (3), capture and control and kill points, deployment was pitched battle. the adepticon poker chips were the sieze ground, the metal swords marker was capture and control. Above is the terrain setup, we decided everything was 4+ and the bastions were entirely impassable.
My Initial thoughts: Damn, that is a lot of shooting. I don't know if my paper airplanes can stand up to that. If I can get Vect into his lines I have a chance of killing anything, but I'm not sure I can keep the pressure off long enough to do that. I hate hk missles.... and that many living lightnings is gonna hurt...
Jake's Initial thoughts: Well, well, well, a game against the ol' Wiley. Time to put my money where my snout is. I have been running my Wolves' list for the past couple weeks and have had some success, going 2-1. I thought I had enough shooting to go toe to toe with most, but I knew Wiley was bringin a pretty good DE list, one that I have had trouble with in the past. In fact, I have a stunning 0-4-0 record against the Nord, So I had something to prove. Luckily, I have quite a bit of experience against DE, in most of its iterations, so at least I shouldn't have any surprises! The main key to victory is quality shooting phases on my part, and some luck during his, as I can't afford to have a bad Turn1-2 shooting, or the poor Wolves may be makin Happy Hour a few turns early! I have to pick my targets carefully, and make good decisions. Hopefully, we can stick to it. On To The Game!!
We roll to see who goes first and he wins, but decides to concede it to me. I am feeling better about this game already! By getting first turn I figure I can neutralize the long fangs on the left and center and hide behind bastions to protect from the right fangs! I knew with the cover where it was he would deploy there. And luckily (maybe) he did!
We roll to see who goes first and he wins, but decides to concede it to me. I am feeling better about this game already! By getting first turn I figure I can neutralize the long fangs on the left and center and hide behind bastions to protect from the right fangs! I knew with the cover where it was he would deploy there. And luckily (maybe) he did!
My First Turn:
I move up and start shooting. I shoot the 3 venoms on the left at his long fangs, the 4 venoms on the right at his long fangs in the center. I move everything possible up to hide behind the bastions.
1 vehicle, killed 3 long fangs and put 1 wound on a rune priest....yeah it turned into one of those games that quickly...At this point in the game I am sweating and I have some strange leakage pouring from my anal cavity, which doctors will later explain was me shitting my pants....in disbelief.
So I reluctantly turn it over to Jake, who decides not to move anything and instead shoot the living piss out of me! Which is exactly what I would have done if I were him.
He also pinned a warrior unit and a wyche unit. Dammit son!
Kill Points: Willie 0 Jake 6
My Turn 2:
So after shooting pretty much my entire army at his long fangs on the left, I manage to kill the rune priest and all but 1 missle launcher. I also blew up a Razorback on the other side of the table I also attempted to move vect's unit up out of the crater to get towards hit lines and only manage to roll a 4, then out of frustration of knowing they are screwed I ran only to roll a 1, so they are out in the relative open. Not good as you will see later.
Kill Points: Willie 2 Jake 7
My Turn 3:
Ok, feeling like some redemption definately has to be headed my direction sometime soon, I continue with the redeployment and head left!
Jake's Turn 3, I didn't take any pictures. He really only had 2 targets to shoot at and he made it count, getting a boatload of smelly grey hunters out to shoot down my wyches and using his long fangs to pummel my warriors holding my objective, who promptly roll a 29 and run off the table.
Kill Points: Willie 5 Jake 9
My turn 4:
I manuever up to get some warriors near his capture and control objective, get my trueborn into position to shoot a rhino and move a lone warrior back in craters towards my objective. I position a venom with 2 wyches in it to zoom and get on objectives later and I get another venom out of LOS of the fangs.
Jake's Turn 4
Sorry this picture is blurry. Jake moves his squad in the rhino over to the side of the bastion and takes his 5 man squad down towards my trueborn in the crater. Shooting sees him get 1 shot from a razorback at my ravager in the middle of the table and get thru my cover save to wreck it. He also wrecks a venom up near his capture and control objective and drops some frags on my poor warriors on the objective, thank the gods they held!
The assault phase sees his 5 man hunter squad charge the trueborn in the crater and then slingshot over towards my lone warrior heading towards my objective.
Kill Points: Willie 7 Jake 11
My turn 5:
I accomplished nothing...I killed 1 guy in the ruin and made the guys close to my objective run, but I completely forgot that there was another rhino full of guys between the bastion and the building, I should have tried to neutralize that rhino...instead my ravager shot at the rhino coming down to my C&C objective and did nothing lol. But I did get into position to own 1 C&C obj and 2 Seize objectives if the game ends.
Jakes turn 5:
I need him to fail, hard to win, but I know it won't happen as soon as I see him move that rhino...in my head a baby rabbit committed suicide...He moves them up and unload them, well within 3" of that objective and proceeds to shoot my venom with 2 melta shots and a 1000 bolter shots, the venom crashes taking both the Wyches with it.
He also shoots down some various aircraft scatter about the board to take his kill points to untouchable levels.
Kill Points: Willie 7 Jake 14
Jake lets me roll for the game length, thank the gods my streak stays alive!
Then a crucial measurement proves to be his undoing! Ha! He didn't massacre me! I managed to win C&C, Jake got the Kill Points and the Sieze Ground!
Closing thoughts:
Wileythenord: Well I knew this one would be tough, but I never expected to have such a terrible first turn of shooting. He played well and capitalized on my bad luck. Living lightning really hurt me, having unlimited range meant I really couldn't hide anywhere. I had fun, I can't believe I had a chance at all really. But if both my wyches hadn't died when their plane crashed it would have been a draw. I will get his goofy Auburn loving ass next time!
Grizzly Adams:Aaahh Dark Eldar!!! Thats what makes Dark Eldar a pain in the butt. You can blow them to Kingdom Come and they will still push you all the way to the edge. That is a testament to a well built Codex (Thanks Phil Kelly!), a well designed list, and an opponent that can play it to perfection, rolling with the punches, and thinking on his feet. I really lucked out top of turn one, with Wiley's shooting kinda goin to crap on him, and my wolves made the most of it. My early game shooting phases were near perfect, and really is what kept me in the game. Not being able to drop his Ravagers really hurt, and The Nord made me pay for it. I feel my list executed well, even though I kinda deployed like an idiot. I still cant get over how shooty these wolves can be. My dice did me well, the list played just like it was designed to do, and I was able to pull out the Big W. Fun was had by all, and can't wait to do it all again!
Monday, June 13, 2011
Webway Dark Eldar vs DoA Blood Angels
My buddy "The Dude" agreed to let me batrep our game. Somehow Dude and I always have super bloody fights, and this one was no exception! I knew going in that it would be gruesome with DoA vs foot DE.
The Lists: (from memory)
DoA:
Sanginor
Libby with jump pack, Unleash Rage and Blood Lance
5 Man Honour Guard with 4 Plasma guns
3 Sanguinary Priests with Jump packs and Power Weapons
3 X 10 Assault Marines with 2 meltas and pf Serg
7-9 Vanguard with 2 LC/SS, 1 PF, 1 TH, 1 TH/SS (from memory)
Webway:
Vect
2 Haemonculus with Webway Portals
4 x 10 Wyches with 2 Hydra Gauntlets, Haywire Grenades, Hekatrix with Agonizer
5 Warriors with Blaster
3 Wracks with Venom
2 X 5 Scourges with 2 Haywire Blasters
5 Beastmasters 5 Kymera 6 Razorwings 1 Clawed Fiend
2 Chronos Parasite Engines with all upgrades
Mission: Drawfest
Deployment: Spearhead
The board: (Red circles show where the bases are)
I won first turn and put my objective in the woods on the bottom left. I should have taken second turn, but I was an idiot and didn't think about it...gotta get sharper...I roll for drugs and get +1 WS
Turn 1 deployment:

All I deploy is my Venom with the Wracks and both Haemonculi embarked. Dude declines to sieze so here we go!

I move 12" toward the Dudes base, disembark and lay down 2 webways in the shooting phase. Dude is in full reserve, so he has no turn 1.
Turn 2:

I roll for reserves and get 3 units of Wyches, the warriors, 1 Chronos, 1 Scourges. Warriors walk on behind my objective. Everything spreads out to try to keep the DoA from hitting too hard. Haemonculi split from the wracks, one takes 2 pain tokens and joins Vect's unit, the other takes the last pain token and joins the far right Wyche squad. The Wracks load up and head towards my base. Everyone runs and spreads out, warriors get into cover.

Dude rolls for Reserves and gets everything except 1 Assault squad. Top squad has Libby inside. The small squad is the honour guard, the bottom squad is the Vanguard. Vanguard declared heroic intervention and planned to assault the warriors. The Honour guard landed and opened a can on the Venom. Vanguard charged my warriors and turned them into clam chowder. Sangiunor looked majestic...
Turn 3:
I roll reserves and get everything else on. 2nd scourge squad comes off the back edge towards the forest in front of Sanguinor. My scourges both maneuver to be able to shoot Sanguinor, I manage to put 2 wounds on him. Beastmasters and Wyches come on near my objective. Vect's unit, the chronos and another wyche unit manuever to be able to charge the libby squad. Chronos causes wounds with both shooting weapons, throwing a pain token to both wyche squads, which make Vect's squad have 3, the other squad have 2. I fleet around and charge. Beastmasters charge the honour guard, wyches charge the vanguard, and I multi assault the Libby's Assault Squad.

Somehow my Beastmasters kill 1 Honor guard and I lose by 5...with him running down the whole squad...seriously?

1 Agonizer targetted the Sang Priest to deny fnp, the rest of my attacks go on the squad...I caused 23 wounds and didn't have vect involved. Libby lives. I can't remember the details, but he must have rolled snake eyes, I don't know how he could have survived otherwise lol.

The Wyches and the VV are obviously not interested in fighting, this one will last a while.
Dudes turn three he moves his other assault squad south to get fnp on his VV, moves his honour guard up to plasma my unengaged chronos. Drops his last Assault squad in the big open area on my side of the board. The honour guard start shooting....

and somehow only kill themselves...that was insane!
The VV forget how to fight, but thanks to fnp bubble all survive, drawn combat. I kill the libby in hand to hand, now Vect's squad has 4 pain tokens, the other wyche squad has 3 pain tokens and the Chronos has 2 pain tokens. Sanguinor charges 1 scourge squad and turns them into swiss cheese. They lose by 4 and get ran down.
Turn 4:
My green wych squad had a high consolidate last round, so they roll up to engage the assault squad. I realize that I need to pull the priest so I string my wyches out so only 1 wyche can assault into hand to hand and he will have to pile into me. The Chronos shoots that squad and kills a few, the other chronos shoots the squad that just dropped and did nothing. Vect and his cronies move up. I assault the painted squad. He wins the combat by a couple, but thanks to FNP and fearless I stick around.


This is what the other half of the table looks like at this point, the other scourge squad shot Sanguinor to death gaining a pain token. Those Wyches are squatting unmolested on that objective.

Dudes turn four sees his newest assault squad move over towards the wyche/assault squad fight. He breaks his Priest off to bubble his VV and his Assault squads. Then he dual charges the wych fight and the Chronos, killing everything.

Yet another round of fighting between this wyche squad and the VV, nobody dies. What the hell!
Turn 5:

Vect and the Wyches come down to play with the assault squads. I move the scourges towards all the fighting. The chronos comes down to see what he can target. I fleet in such a way that I can charge vect into the small squad and the wyches into the big squad, I think I should have reversed that, but again, I haven't played wyches much so this was a learning experience. Vect slaughters 5 of the Assault marines, but leaves the priest and the pf...foreboding...I don't think the wyches kill many if any.

These wyches still fighting the VV...will this ever end?

Dude's Turn 5 sees Vect only able to swing at the painted squad, he throws 3 at the priest and 3 at the pf...and didn't kill the pf (3s to hit, preferred enemy, 3s to wound with a power weapon...) and he gets squished in return, wyches kill a few but lose a few, I think the final tally was wyches losing by 3.
Turn 6:
Dude rolls and we get a 6th turn.

Scourges continue to move towards the objective, shooting the lone priest on the way over. Finally killing him. The remainder of my wyche squad whittles dudes other assault squad down to where its only 2 in one squad the the pf in the other. But in return gets squished down to just 1 hydra gauntlet left in the fight. My Wyches finally kill a few VV, now its 1 hydra gauntlet and an agonizer vs 1 LC/SS VV without Fnp, I should shore this fight up during dudes turn and be ready to consolidate onto my obj.
Dudes turn 6 sees me die to the 1 assault marine and 2 assault marines. I kill the VV and don't roll high enough to get to the obj, dude did make it to the obj though. If the game ends now, its a tie....
I roll for turn 7 and get it!
Turn 7:

I move scourges over and shoot at the lone pf guy, doing nothing. Those last 2 wyches charge the 2 assault marines left in the open, he consolidated them so I couldn't assault both. I kill those assault marines. And are now contesting the obj with my Scourges.
Dudes last turn he assaults the scourges, hoping to kill them and win, but only manages to kill 1 due to Ghostplate armor 6+ invul saves and I stick around.

End of the game sees my Wyches holding his objective, and contesting mine.
It was a great game, I think it might have been different if the Beastmasters hadn't sucked so hard in their only assault, but thats how it goes sometimes. Looking back I probably should have just brought the warriors up through the webways so I could protect them, and just used wyches to get to mine in the back.
I had a lot of fun with this list, I can't way to get all the models put together and get paint on them!
What do you guys think?
The Lists: (from memory)
DoA:
Sanginor
Libby with jump pack, Unleash Rage and Blood Lance
5 Man Honour Guard with 4 Plasma guns
3 Sanguinary Priests with Jump packs and Power Weapons
3 X 10 Assault Marines with 2 meltas and pf Serg
7-9 Vanguard with 2 LC/SS, 1 PF, 1 TH, 1 TH/SS (from memory)
Webway:
Vect
2 Haemonculus with Webway Portals
4 x 10 Wyches with 2 Hydra Gauntlets, Haywire Grenades, Hekatrix with Agonizer
5 Warriors with Blaster
3 Wracks with Venom
2 X 5 Scourges with 2 Haywire Blasters
5 Beastmasters 5 Kymera 6 Razorwings 1 Clawed Fiend
2 Chronos Parasite Engines with all upgrades
Mission: Drawfest
Deployment: Spearhead
The board: (Red circles show where the bases are)
I won first turn and put my objective in the woods on the bottom left. I should have taken second turn, but I was an idiot and didn't think about it...gotta get sharper...I roll for drugs and get +1 WS
Turn 1 deployment:
All I deploy is my Venom with the Wracks and both Haemonculi embarked. Dude declines to sieze so here we go!
I move 12" toward the Dudes base, disembark and lay down 2 webways in the shooting phase. Dude is in full reserve, so he has no turn 1.
Turn 2:
I roll for reserves and get 3 units of Wyches, the warriors, 1 Chronos, 1 Scourges. Warriors walk on behind my objective. Everything spreads out to try to keep the DoA from hitting too hard. Haemonculi split from the wracks, one takes 2 pain tokens and joins Vect's unit, the other takes the last pain token and joins the far right Wyche squad. The Wracks load up and head towards my base. Everyone runs and spreads out, warriors get into cover.
Dude rolls for Reserves and gets everything except 1 Assault squad. Top squad has Libby inside. The small squad is the honour guard, the bottom squad is the Vanguard. Vanguard declared heroic intervention and planned to assault the warriors. The Honour guard landed and opened a can on the Venom. Vanguard charged my warriors and turned them into clam chowder. Sangiunor looked majestic...
Turn 3:
I roll reserves and get everything else on. 2nd scourge squad comes off the back edge towards the forest in front of Sanguinor. My scourges both maneuver to be able to shoot Sanguinor, I manage to put 2 wounds on him. Beastmasters and Wyches come on near my objective. Vect's unit, the chronos and another wyche unit manuever to be able to charge the libby squad. Chronos causes wounds with both shooting weapons, throwing a pain token to both wyche squads, which make Vect's squad have 3, the other squad have 2. I fleet around and charge. Beastmasters charge the honour guard, wyches charge the vanguard, and I multi assault the Libby's Assault Squad.
Somehow my Beastmasters kill 1 Honor guard and I lose by 5...with him running down the whole squad...seriously?
1 Agonizer targetted the Sang Priest to deny fnp, the rest of my attacks go on the squad...I caused 23 wounds and didn't have vect involved. Libby lives. I can't remember the details, but he must have rolled snake eyes, I don't know how he could have survived otherwise lol.
The Wyches and the VV are obviously not interested in fighting, this one will last a while.
Dudes turn three he moves his other assault squad south to get fnp on his VV, moves his honour guard up to plasma my unengaged chronos. Drops his last Assault squad in the big open area on my side of the board. The honour guard start shooting....
and somehow only kill themselves...that was insane!
The VV forget how to fight, but thanks to fnp bubble all survive, drawn combat. I kill the libby in hand to hand, now Vect's squad has 4 pain tokens, the other wyche squad has 3 pain tokens and the Chronos has 2 pain tokens. Sanguinor charges 1 scourge squad and turns them into swiss cheese. They lose by 4 and get ran down.
Turn 4:
My green wych squad had a high consolidate last round, so they roll up to engage the assault squad. I realize that I need to pull the priest so I string my wyches out so only 1 wyche can assault into hand to hand and he will have to pile into me. The Chronos shoots that squad and kills a few, the other chronos shoots the squad that just dropped and did nothing. Vect and his cronies move up. I assault the painted squad. He wins the combat by a couple, but thanks to FNP and fearless I stick around.
This is what the other half of the table looks like at this point, the other scourge squad shot Sanguinor to death gaining a pain token. Those Wyches are squatting unmolested on that objective.
Dudes turn four sees his newest assault squad move over towards the wyche/assault squad fight. He breaks his Priest off to bubble his VV and his Assault squads. Then he dual charges the wych fight and the Chronos, killing everything.
Yet another round of fighting between this wyche squad and the VV, nobody dies. What the hell!
Turn 5:
Vect and the Wyches come down to play with the assault squads. I move the scourges towards all the fighting. The chronos comes down to see what he can target. I fleet in such a way that I can charge vect into the small squad and the wyches into the big squad, I think I should have reversed that, but again, I haven't played wyches much so this was a learning experience. Vect slaughters 5 of the Assault marines, but leaves the priest and the pf...foreboding...I don't think the wyches kill many if any.
These wyches still fighting the VV...will this ever end?
Dude's Turn 5 sees Vect only able to swing at the painted squad, he throws 3 at the priest and 3 at the pf...and didn't kill the pf (3s to hit, preferred enemy, 3s to wound with a power weapon...) and he gets squished in return, wyches kill a few but lose a few, I think the final tally was wyches losing by 3.
Turn 6:
Dude rolls and we get a 6th turn.
Scourges continue to move towards the objective, shooting the lone priest on the way over. Finally killing him. The remainder of my wyche squad whittles dudes other assault squad down to where its only 2 in one squad the the pf in the other. But in return gets squished down to just 1 hydra gauntlet left in the fight. My Wyches finally kill a few VV, now its 1 hydra gauntlet and an agonizer vs 1 LC/SS VV without Fnp, I should shore this fight up during dudes turn and be ready to consolidate onto my obj.
Dudes turn 6 sees me die to the 1 assault marine and 2 assault marines. I kill the VV and don't roll high enough to get to the obj, dude did make it to the obj though. If the game ends now, its a tie....
I roll for turn 7 and get it!
Turn 7:
I move scourges over and shoot at the lone pf guy, doing nothing. Those last 2 wyches charge the 2 assault marines left in the open, he consolidated them so I couldn't assault both. I kill those assault marines. And are now contesting the obj with my Scourges.
Dudes last turn he assaults the scourges, hoping to kill them and win, but only manages to kill 1 due to Ghostplate armor 6+ invul saves and I stick around.
End of the game sees my Wyches holding his objective, and contesting mine.
It was a great game, I think it might have been different if the Beastmasters hadn't sucked so hard in their only assault, but thats how it goes sometimes. Looking back I probably should have just brought the warriors up through the webways so I could protect them, and just used wyches to get to mine in the back.
I had a lot of fun with this list, I can't way to get all the models put together and get paint on them!
What do you guys think?
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