Showing posts with label Lists. Show all posts
Showing posts with label Lists. Show all posts

Saturday, March 3, 2012

Maul In the Maul Prep Tourney



Well Bear Cubs, I played in a Maul in the Mall Prep tourney this morning, and did I have a blast! For those of you who don't know, the Maul in the Mall is an annual tournament put on by Dicehead Games of Cleveland that I have been going to since 2004. It is a lot of fun, and really what got me into playing in big events/tourneys across the state. Anyway, this year's Maul is March 24, and will be at Bradley Square Mall in Cleveland, TN. It's an 1850pt tourney, and should be a blast. If you live in the area, or even if you don't, you should come on down and meet Da Deff Komp'ny Krew.


Anyways, today was a dry run, where we tried out all the MITM missions, which can be found HERE. I have been tinkering around with my Space Wolves, and have come up with a list that I am very happy with. Having never played in an 1850pt tourney before (MITM is usually 2000) I was slightly nervous about how my list building would fare.




2000 Pts - Space Wolves Roster
Total Roster Cost: 1850
 

Arjac Rockfist
8 Grey Hunters Pack

...Mark of the Wulfen, Wolf Standard, Meltagun
...Drop Pod

Lone Wolf in Terminator Armour
...Combi-Meltagun, Chain Fist


4 Wolf Guard in Power Armour
...Combi-Meltagun, Power Fist
4x5 Grey Hunters Pack
...Meltagun
...Razorback

......Lascannon and TL Plasmagun

Rune Priest in Power Armour

...Chooser of the Slain
3x6 Long Fangs Pack

...Lascannon x2, Missile Launcher x3


The tournament was a Power Armored affair, with only 2 armies not rollin with the 3+. The army breakdown was;


Space Wolves - 4
Grey Knights - 1
Imperial Guard - 1
Eldar - 1
Blood Angels - 1
Chaos Space Marines - 1
Dark Angels (DW) - 1


As it all played out, I played Space Wolves in every round, going 2-0-1 and tying the Grey Knight player for 2nd, with the Guard taking the top spot. Overall, the list played well, and I will be using the basic format in my 2000pt list from here on out. 


On a somewhat unrelated note - I Has Thunderwolves!!!11!!11!!! Picked up a box of TWC and Fenrisian Wolves while at Dicehead, so I will be doing a model breakdown/painting overview later on. Till next time, Peace!

Wednesday, September 28, 2011

Noise Marines... The Forgotten Cultist?


When building a Chaos list (who does that anymore, I mean really...) many skip over the lowly CSM's and go straight for the Cult Marines. Obvious choice really, as the cult marines can do some pretty cool stuff. So naturally you see a lot off Chaos lists runnin the immovable Plague Marines, or the close combat baddies, the Khorne Bezerkers. I've even seen entire armies built on the backs of those 4++ Thousand Sons. One thing missing from this list is Slaanesh's own, the Noise Marines.

Why do we not see more units of Noise Marines on the table? Possibly because Plague Marines and Bezerkers are the "obvious choices" in the book. The interwebz tells us that old codexes only have one way to play competitively, and all other choices are suck. Now while based in truth, this generalization can really keep people from finding out that some units are exactly what their army needed.


All the fellers can switch from the regular ol' bolter to the Sonic Blaster, essentially making their bolter either Assault 2 or Heavy 3. Doesnt sound like much but being able to double tap a bolter then charge in at I5 with 3 attacks a piece is sweet.

I like to think that they rock out to Poison
 and White Snake while they flay the skin from
Your Bones
Then one dude can get the almighty Blastmaster. This may be my favorite gun in the effin game. It has two different settings, an assault and a heavy, that both cause pinning. The assault is basically a heavy bolter with one less shot. Okay, not too bad. The heavy is where it gets fun. Imagine a krak missile with a small blast. Yeah, buh bye MEQs. This thing is awesome. It can pop tanks, kill infantry, take out heavy infantry, I mean it can do it all.

The last cool thing is the Doom Siren. It is a champion upgrade, and it packs a wallop. It is a heavy flamer that is ap3. Let me repeat that. It is an AP 3 Flamer. Basically you roll up to your opponent and say, "Lets play pick up your marines on a 3+". This unit now has a crapton of killin power.

Now comes the question, "Well how do we use these guys?". Well glad you asked. This unit can't take a beating like plague marines, Nor can it charge into battle like Bezerkers. The Noise Marines are more of a thinking man's unit. I tend to run Chaos squads in their sacred number, as I think it brings good luck, and it also tends to put the unit at the right point cost, not too high nor too low. 

Therefore I run them in squads of 6 in a rhino. I start them out as fire support, sitting on my objective in C&C, anchoring the back line and using their blastmasters to take out high priority targets, while the rest of the army surges forward. This gives your army a solid choice for objective sitting, while giving you a few more shots.

The great thing about these guys is their ability to protect your objectives. I am currently running two squads. Now to the untrained opponent, 12 guys in rhinos on an objective doesn't seem like much. This is where the unit excels. These puppies. can pop out and dump 8 Bolter shots, 2 Heavy Bolter shots, and a AP 3 flamer shot per unit. Then you charge in and wipe out whats left. Very little can take that many shots and the subsequent charge. 

For an example, here is the list that I am currently runnin.

Abaddon
7x Plague Marines
...2x Melta, Fisty Champ w/ combimelta
Land Raider - EA, Dozer Blade

Kharn the Betrayer
8x Zerkers
...Fisty Champ
Land Raider - EA, Dozer Blade

2x6 Noise Marines
...4x Sonic Blasters, Blastmaster, Champ w/ Doom Siren
Rhino

2x Oblits

1999pts.

In this list, the 2 Raiders are free to go and rock face and such, while my Noise Marines hang back and hold my objective (or the closest ones to my side of the board). With pure 'Zerker and Nurgle armies, it sucks leaving one of those squads back, with Noise Marines, you won't have to.They excel at this fire support role, but are no slouch when the enemy closes in. 

Well thats all for today, I have been having a blast pulling the Chaos out and giving them a whirl. It is fun to watch a list out of an outdated codex play well, and if you've got your chaos on the shelf, I encourage you to pull 'em out and let the most characterful army in 40k march the fields of battle once again for the Dark Pantheon. Until next time, Grizz Out!

Monday, September 5, 2011

Back to Business/Fun With Chaos!!

Ok, sorry for the long layoff, but in the break The Grizz became a Homeowner!! He is now only about 20 minutes from his favorite game store, Dicehead Games! So unpacking, painting, moving, all that jazz has really put a damper on the 40kness for a while. But now The Grizz has his very own subterranean 800 sq.ft. Bear Den all to himself! So yes, mucho excitement on my part.





Got Room to have a table up and leave it up! Now just need to get some good terrain!




Room for all my Armies to get out of the foam and on display!




Armies on parade!




Well this weekend I ran a game out with my good buddy Pariah.Stevo, who debuted his new to him Black Templar. He ran a 16 terminator/6 Speeder Typhoon list, that promptly put my wolves in their place. I have been playing a lot of shooty shooty lists lately, and have had a lot of fun with them. One thing I have had some issues with, however, is termie squads and AV 14. Shooting the poowater out of them is not necessarily the most effective method.


Well this got my mind thinkin. Why don't I start playin around with some just absolutely nasty lists, with that gross center? You know, somethin that is nothin but pure fun to throw down somebody's throat. Why not try some termies and AV 14 myself? Everyone loves a good beatstick, Well when I think of beatsticks, My bestest friend Abaddon always comes to mind. Well the problem is that when you take Abaddon, you have to take a Land Raider, and I always have problems fitting a LR in a chaos list.


So, what if I build a list centered around the LR? Then the cogs started tickin. So I designed a Chaos List unlike anything I have ever played before - A Dual LR list. I just played a game by myself (something I do often, actually really helps your gameplay) matching up the Chaos with the Space Wolves, Pitched Battle, C & C.


Let me just say that the results were more than surprising. The Chaos were one long fang squad away from a complete wipe, and controlled both objectives. I am still shakin my head about it. The List - 


Abaddon
7x Plague Marines
---2x Melta, Fisty champ w/ combimelta
---Land Raider - Extra Armor, Dozer Blade


Sorcerer
---MoS, Lash, Wings
3x Termie Champs
---MoN, Dual Claws
1x Termie Champ
---TLBolter, Chain Fist

---Land Raider - Extra Armor, Dozer Blade

2x10 CSMs
---Fisty Champ, ML, Rhino

2x Oblits

1996 pts.

No it does not have a world of shooty, but throw those two LRs up there and if your opponent can't stop you, then its bad news bears all up in here. I will be playtesting it the next couple weeks, maybe I can get up a new batrep of them for y'all to enjoy! Till next time!!

So, glad to be back! What do y'all think of the list! Love it? Hate It? Either way let us know below!!

Tuesday, August 9, 2011

Space Wolves Vs. Blood Angels Video BatRep




by Thomas aka Goatboy from Bell of Lost Souls.
Hey Bear Cubs, Grizz here. Was able to swing down to Dicehead Games today and get a game in against my good buddy Wiley the Nord. He was needin to practice for the 'Ard Boyz this weekend, and I'm always in the mood for a good game so I added 500 points to my Space Wolves and headed to Cleveland.


---The Mission---

40K Ard Boyz Preliminary Scenario 2:
Whoz got da Motz!

Mission: 
Control as many objective counter as possible.

Objective: 
This scenario uses a modified Seize ground (page 91) missions.  Please note that there are 
always 5 objectives, DO NOT ROLL.
Before determining who goes first an objective marker is placed in the center of all four 
table quarters.  The fifth and final objective is placed in the direct center of the table.  The 
objective in each Deployment table quarter is worth 1 point.  The objectives in the empty 
table quarters are worth 2 points and the objective in the center of the board is worth 4 
points.

Deployment:
Spearhead as seen on page 93 of the main rulebook

Length of Game:
This game last 6 turns, or until time is called, so that each player completes the same 
number of turns.

Special Rules:
Reserves (Page 94)
Deep Strike (page95)
Night Fight (Turn 6 Only)
Seize the Initiative (page 92)

Massacre: 
If a player has 5 more objective points than his opponent.
Major Victory: 
If a player has 3 more objective points than his opponent 
Minor Victory: 
If a player has 1 more objective points than his opponent 
Draw: 
If both players have the same number of objective points the game is a draw.

Battle point modifiers:
+1 If you control all the objectives at the end of the game.
+1 If your opponent has no units in your deployment zone.
+1 if all your hq choices are alive at the end of the game.
+1 if you kill all of your opponents Heavy Support choices. (If your opponent doesn’t 
have any heavy supports then you automatically get this point.

---Lists---

2500pt Space Wolves

Wolf Lord
---Runic Armor, Belt of Russ, Wolftooth Necklace, Thunderwolf Mount, 2x Wolf Claws, Saga of the Bear
3x Thunderwolf Cavalry
---1x BP/SS, 1x BP/SS & Melta Bombs, 1x TH/SS

3x Wolf Guard
---Combi Melta/Power Fist
3x9 Grey Hunters
---Mark of the Wulfen, Wolf Standard, Meltagun
---Rhino w/ HK Missile

5x Grey Hunters
---Plasmagun
---Las/Plas Razorback w/ HK Missile

3x Rune Priests
---BP/RW, Living Lightning, Storm Caller, Chooser of the Slain
---BP/RW, Living Lightning, Murderous Hurricane, Melta Bombs
---Storm Bolter/RW/ Living Lightning, JotWW
3x6 Long Fangs
---2x LCs, 3x MLs
---Las/Plas Razorback w/ HK Missiles

---------------------------------------------------------------------

2500pt Blood Angels

Terminator Librarian
--- FW/SS, Fear the Darkness, Unleash Rage
10x Assault Terminators
---10x TH/SS
Sanguinary Priest
---Bike, Melta Bomb

6x5 Assault Marines
---Meltagun
---AssCan Razorback w/ HK Missile & Searchlight

2x5 Vanguard Vets
---PF, 4x Melta Bombs, Jump Packs

3x Dreadnoughts
---TL Autocannons

Alright, now that you know the scenario and the lists, On to the game! I won the roll off and decided to go first.



Well it turned out to be one heck of a game, with the mission objectives coming to a dead draw, with me scrapin by with 3 of the Battle Point modifiers to Wiley's 1. I am still lovin the Wolves, their versatility is unrivaled. The Thunderwolf Lord is incredible, with an unreal threat range and substantial killing power. All in all a successful day.

Well, we finally got another video batrep up, sorry it took so long. Questions/comments/criticisms/critiques/whatever the hell else you have to say, just put it below, Thanks for Readin!!

Thursday, June 30, 2011

1st Grey Hunter Painted!!!

Well I got my very first Grey hunter painted, and thought i'd ask y'all what y'all thought about it. Sorry bout the crappy phone pics, but camera is still packed up.











not Golden Daemon by any stretch, but I think it is simple and effective. So far my planned list to run Friday night is 

Rune Priest
---Living Lightning, JotWW, Storm Bolter, Runic Weapon
Rune Priest
---Living Lightning, Tempests Wrath, BP/RW
Rune Priest
---Living Lightning, Murderous Hurricane, Bolter/RW

3x Wolf Guard
---Combi-Melta PF

3x9 Grey Hunters
---Meltagun, Wolf Standard, MotWulfen
---Rhino - HK Missile

1x5 Grey Hunters
---Plasma Gun
---Razorback - Las/TL Plas, HK Missile

3x6 Long Fangs
---2x LCs, 3x MLs
---Razorback - Las/TL Plas, HK Missile

1997 Pts.

I like the list thus far, as it is shooty as hell, mobile, and still has a lot of boots on the ground. The Rune Priests are gonna hang with the Long Fangs and throw Living Lightning all over the place, the 1x5 GH's in the Razorback will be my babysitter unit. I am most excited about this army's turn one Shooting phase, as i can throw 16 S8, 10 S9, and 3d6 S7 shots at 13 different targets. Talk about dead transports/tanks. Anyway, we'll give it a shot tomorrow and see how it goes!

So what is the consensus? Did the Grey Hunter turn out pretty well? Is the list decent? Will The Grizz ever find his camera so he can quit taking pictures with his phone?

Thursday, June 2, 2011

To Thunderwolf Or Not To Thunderwolf

Well, between the moving, packing, and cleaning, I somehow found time to finally get my first game in with my Space Wolves. My good friend Pariah.Stevo from over at Tainted By Xenos (which is back up and running BTW) came over to help me move and while waiting for the Storage unit we squeezed a game in. I took a very different list than i normally take, as it was a shooty list with no deathstar, as I wanted to see how certain things work. I took -


Wolf Lord
---Runic armor, Frost Axe, SS, Wolftooth Necklace


4x Wolf Guard
---Combimeltas & PFs


4x Grey Hunters Squads, 3x9, 1x8
---Plasma, Rhino w/ Hunter Killer Missile


2x Rune Priests
---Liv. Light./Jaws
---Liv. Light./Jaws, Melta Bombs


2x Long Fang Squads
---3x MLs, 2x LCs
---Razorback w/ LC/TLPG, HK Missile


Vindicator
---HK Missile


Steve took his tournament Ork list, which entails - Ed. Steve, if this is wrong correct me


Ghazghkull
Mek w/ KFF & Power Klaw
A squad of Nobz with Cybork bodies, WAAAGH Banner, Bosspole
Battlewagon w/ Deffrolla, Red Paint


17 Shoota Boys
Nob w/ Boss pole, Power klaw
Battlewagon w/ deffrolla


16 Shoota Boys

Nob w/ Boss pole, Power klaw
Battlewagon w/ deffrolla

2x15 Lootas

2x Deffcoptas w/ buzzsaws

Babysitting grot squad

What Should've Happened
Ok, so basically Murphy and his law came in and beat the ever livin crap out of me from turn one. We rolled Dawn of War, so Ghazghkull started halfway across the board and night fighting caused me to do absolutely zilch for damage. The next turn sees 6 lascannons (2 at side armor),2 Missile Launchers, 2 HK missiles (at side armor) and a Demolisher Cannon (side armor) give me one immobilized result and a Crew Shaken result on Ghazzy's wagon. Awesome. Ghazghkull then proceeds to charge me from across the board.

What Did Happen
From then till the end of turn four when we called it I watched 9 shoota shots kill 7 grey hunters in one roll, 2 lascannons bounce off AV 12, a Wolf Lord kill a whopping 2 Ork nobs (over 4 rounds of assault), a grey hunter squad shoot and charge a shoota boy squad and cause a grand total of 3 wounds, then watched Steve roll three 6s, pretty much my dice hated me. With a vengeance. over the course of the day I failed 7 of 9 vehicle 4+ covers. Not my day.

God do I love a good Beatstick...
Now, although I deployed wrong, my dice completely failed me, and Steve's were on fire, and after such a game it is a terrible idea to immediately redo your army list, I have begun to think about new units. Now, if you haven't figured this out about me by now, i like a good beatstick. I carry a .45, I hunt with a 7mm Rem. Mag., I drive a V8. I like em big and powerful. Looking back at all my armies, every build I have ever liked has a deathstar in it. My old Ultras had Hestan and TH/SS Termies in a LRR. Blood Angels have the Chappie/DC/DC Dread/Stormraven combo, Chaos has either Abaddon/Plagues/LR or 2x MoN DPs and a GD,  my Nids have the Trygons. I like beatsticks.

Which brings me to my current dilemma. How do I run an effective, shooty SW army and still have a good beatstick in there to help with the Vects and Ghazghkulls out there? I then began to read the Thunderwolf Cavalry entry. Dear. God. These dudes mean business, with a true T5 and 4 base attacks. And a not so terrible price tag. This unit could fill in that little deathstar sized hole in my heart. So I revamped the list, and came up with this - 

Wolf Lord
---Frost Axe, SS, Runic Armor, WT Necklace, Thunderwolf Mount, Saga of the Bear
5x Thunderwolf Cavalry
---BP/CCW
---BP/SS
---Plasma Pistol/CCW
---BP/CCW, Melta Bombs
---BP/TH

4x Wolf Guard
---Combi Melta, PF
4x9 Grey Hunters
---Plasma Gun, Rhino

2x Long Fang Packs
---3x ML/2x LC

Vindicator

1999pts.

That way, I am runnin a similar army that is shooty, but still has a beatstick. Now, I'll just have to proxy some TWC and see how I like em before I drop the dough for em. Still haven't found a company who's TWC I really love, but maybe y'all can help me with that :)

So what do we think? Are TWC the way to go? Is The Grizz's new plan absolute crap? Are there good lookin TWC models out there? Let us know below!

Sunday, May 15, 2011

Goodbye To An Old Friend...

I miss you already ;..(
Today marked the first time in a long time that I played a 2000pt Blood Angel list minus my big man, my Great Bambino, The Sanguinor. Ol' Sangy is an amazing piece of work. He truly is a unit that supports, protects, and makes the rest of your army better. He is a great deathstar slayer, and makes IC's shake in their boots. He is a beautiful model, and a fountain of wrath, and he is currently sitting on my shelf, as opposed to on the table. 


It was a hard decision, but I think it is for the best interest of myself and my list's competitiveness. Although I typically ran 4 troops, only two of them scored. I felt like I was always fighting with an arm tied behind my back. So I dropped the Sanguinor, freeing up enough points to put in another RAS. One would not think this to be such a game changer, but in today's games versus Wolves, the flexibility, durability, and extra boots on the ground were immediately noticeable. my list today - 


Librarian
---Sang. Sword, Shield Of Sang, Jump Pack\


Sang. Priest
---JP, PW


Furioso Dread
---Frag Cannon, Heavy Flamer


Chaplain
---Melta Bombs
Death Co.
---3x BP/CCW, 3x BP/PW, 1x BP/PF
Death Co. Dread
---Blood Talons
Stormraven
---TLAC, TLMM, EA


3x RAS
---7x BP/CCW,  Flamer, Melta, Fisty Sarge


2x Predators
---AC, LC sponsons


2000pts


I ran Libby, Priest, and 3x RAS together in a pack, giving all 3 Furious Charge and a 5+ cover save, and it worked out well. I was most of all surprised at how much more versatile and flexible I became, and the big RAS blob was vicious and self supporting. The Frag Dread was awesome, as always, and the DC, Dread, Chappie, and Stormraven were once again my favorite combo in the game. I will miss ol's Sanguinor, but I just couldn't keep him AND the DC in the same list, so I had to choose. 


Dear God not THAT one!!!
It was too many points in deathstars/hq's, and I needed more scoring units. One idea I have toyed around with is taking out the chappie and running Ol' Lemmiwinks with the DC, giving them some more killing power as I am losing Sanguinor and dropped them to 7. I will prolly playtest him and see how he does. Anyway, enough ramblings for now, y'all take it easy!

Have y'all ever had a unit you loved but just wasn't working in your particular list? Tell us about it!

Monday, May 9, 2011

Back On Track

Ok guys, thanks for bearing with me, Finals are over, College is in the books, and I am now just another unemployed graduate lookin for work! over the course of Finals week, I was able to get in a couple games of 40k with Pariah.Stevo of Tainted By Xenos fame. He brought his Grey Knights and Dark Eldar and I brought the Nids. The first game was Capt. And Control, vs GK. 


What Stevo Opened up on me with his GK's
I basically watched a Grand Master w/ rad grenades and a purifier squad walk through 2 Trygons and storm bolter fire annihilate all my gaunts, with my Tyrant/guard/Prime never getting into assault. Sad day for Hive Fleet Cerberus. So I changed up my list a lil bit for the next game, Kill points vs. Dark Eldar. I ran;


2 Tervigons
3x 16 strong Hormagants
2x 3 strong Hive Guard
2x Trygon Primes
3x Venomthropes


Game was a close one, coming down to 12-10 kps, Stevo pullin it out. Hormagants w/ Feel No Pain via the  tervigons are nigh unkillable, and Trygons pumpin out 12 St. 5 shots a piece were downin skimmers left and right. I think that i am hangin up the Tyrant Deathstar unit for a while, a crap ton of points for very little gain thus far. 2 Tervigons = awesomesauce. I fell in love with this list, as there are more hooves on the ground and it is overall more effective. 3 units of Toxin Sac/Adrenal Gland Hormagants are a bear to take out, especially when they have FnP. 


Playing against two extremely shooty armies made me realize something. None of my armies are balanced. All of them are killer assaulty, with minimal firepower. It would be nice to have an army that can shoot as well as it assaults. I then started gettin the new army itch (again) and started lookin for my balanced answer. As I was cleaning up my hobby room, I began to find all of my Space Marine stuff that I don't use that I have had since before my BA, all the stuff that was gonna be Salamanders. Well, no offense to anyone, but I hate the SM codex. It is a very viable dex, i just don't care for any of the builds out of it. Then my eyes fell on the Space Wolves.


Codex: Space Wolves is like the perfect blend of what I was looking for. Great Troop Choices, like my Chaos, without the heavy price tag points wise, yet good in assault, like my BA. And they cant shoot the lights out. Then I realized that with all the SM crap I have, i am only about 40 Grey Hunters away from a new army. So, I get a new army, more balanced, for next to nothing comparatively? Yes Please! 


So that brings the army total to 4
---Chaos
---Blood Angels
---Tyranids
---Space Wolves


All very different armies, and all very flavorful. I have thrown a list together, an idea of kinda where I want to head.


Wolf Lord in Terminator Armor
---Storm Shield, Frost Weapon, Wolf tail Talisman, Saga of the Bear
2x Wolf Guard in Terminator Armor
---Storm Shield, Frost Weapon
2x Wolf Guard in Terminator Armor
---Storm shield, Thunder Hammer
Drop Pod

4x Wolf Guard in Power Armor
---Combi Meltas, PF's

4x Grey Hunters Packs
---9x Strong, 1x Flamer, Rhino

2x Long Fang Packs
---6x Strong, 2x LCs, 3x ML's
2x Rune Priests
---JotWW& Living Lightning
---Murderous Hurricane & Tempests Wrath

Vindicator

1999pts



Well, thats all I got for now, feels good to be back!


So, what do we think of The Grizz's new army decisions? Will he be able to juggle all four armies? How will he fare with his new Wolves?

Monday, April 25, 2011

Back To Bugs

You can thank Pariah.Stevo for this pic
Ok, after a couple tourneys with the Chaos/BA, The Grizz is turnin his attention back toward the Tyranids. Just came up with a new list we are gonna be tryin out, hopefully I can learn these bad boys pretty quickly, as I would like to get them out on the tourney scene within the next month or two. Anyways, on to the list.


HQs
Tyrant
---LW/BS, TL Devourer, Old Adversary, Leech Essence, Paroxysm
3x Tyrant Guard
---3x LWs
Tyranid Prime
---LW/BS, Deathspitter, Ad. Glands


ELITES
2x Venomthropes
3x Hive Guard
3x Hive Guard


TROOPS
Tervigon
---Cluster Spines, Ad. Glands, Toxin Sacs, Catalyst
10x Termagants
---10x Devourers
16x Hormagants
---Toxin Sacs, Ad. Glands

16x Hormagants
---Toxin Sacs, Adren. Glands

HEAVY SUPPORT
Trygon Prime
---Ad. Glands
Trygon
---Ad. Glands

2000pts on the button. May not be the best, but you gotta start somewhere, and I think this has promise to be a good foundation on which to build from.

On a somewhat related note, made me up some objectives for my Nid army, somethin that matched their paint scheme and my personality.



So what do we think, is the list a hit or miss?