Showing posts with label Dark Eldar. Show all posts
Showing posts with label Dark Eldar. Show all posts
Sunday, June 10, 2012
Da Dakkajet - 4 games in
So after reading the rules in the latest WD, and seeing all the pics, I knew that I could not pass up on this ork flyer. The model and painting opportunities alone were enough to convince me to drop the 50 spot for it.
So I got my box last Saturday, and hurriedly put it together, as there was a tournament the next weekend and I wanted to try it out. Then I began reading the internet articles about how terrible or overcosted the flyers were, before they had even playtested it! Well, I had to see for myself.
Over the past 72 hours, I have played 4 games with it, 3 of which were in a tournament setting, where Boss Grimgor's Deff Komp'ny pulled 1-0-2 and tied for 3rd overall with BoxerSaint. I played against Pariah Stevo's Venomspam Dark Eldar, Skimmerspam Craftworld Eldar, Space Wolves, and BoxerSaint's Imperial Guard. Needless to say, the Orks faced some stiff competition, and a great test of the Dakka Jet's ability/durability.
In all 4 games, it died only once, falling to Long Fang missiles,and it made an impact in every game. It knocked out venoms, shut down wave serpents/fire prisms, killed razorbacks and saved my objective from being overrun by Gunnery Sergeant Harker and his outflanking band of misfits. I have fallen in love with this plane. It fulfills so many different roles that the Orks currently haqve trouble filling. The list I took -
Boss Grimgor Skulskraga - Ghazghkul Thraka
8 Nobz - 2 Klaws, 2 Big Choppas, Waaagh Banner, Bosspoles, Cybork Bodies, all different equip.
Painboy
Wagon - Deffrolla, Grot Riggers, Red Paint, Armored Plates
Big mek - KFF, Eavy Armor
19 Shoota Boys - Nob w/ BP/PK, big shoota
Wagon - Deffrolla, Grot Riggers, Red Paint, Armored Plates
20 Shoota Boys - Nob w/ BP/PK, 2x big shoota
Wagon - Deffrolla, Grot Riggers, Red Paint, Armored Plates
10 Grotz
3x9 Lootaz
Dakkajet - 3x Supa Shootas, Red Paint, Fighta Ace
I ran the Dakkajet in tandem with the wagons every game, giving the wagon rush some desperately needed shooting, while gaining the 4+ Cover save from the KFF, making for a very survivable AV10. It also became a fire magnet, taking shots away from my wagons, which is always a good thing. It also deflects fire from your lootaz, allowing you to have some serious firepower throughout the game.
Orks have very little in the way of mobile firepower, save buggies, and this thing has it in spades. Including it's 13" move, this thing has an effective range of 43", layin out 9 twin linked shots. And oh what fun it is when you Waaagh, doubling the shot output! Even when facing AV12, this thing is worth every penny, as with that many shots, you are still going to glance, and at minimum shut down their shooting for a turn. Even my opponents were surprised at how well the dakka jet performed.
As for the other two variants, I have not tested them out yet, so I cannot fairly attest to their ability, but I will have to give them a go in the near future.
This lil plane has earned a spot in my WAAAGH!!! and if you play Orks, then I heavily suggest you at least give this thing a try, you won't be disappointed!
Have any stories about the new flyers of your own? Tell us about them below!
Tuesday, December 6, 2011
Return From Battle From Supremacy!
Well Pariah Stevo and Myself have returned from Murfreesboro with a bag full of schwag and smiles on our faces. We finished the day with a record of 3W-0L-0T against a field of 23 teams, and came in 2nd overall, with fellow collaborator Wiley The Nord and his partner Necronian getting best painted, so not a bad outing for Da Deff Komp'ny team. There were some great armies on display, with equally great competion behind them. We decided last week to run an Ork/Dark Eldar matchup, relying on multiple scoring units and lots-o-dakka to win the day. Our lists -
ORKS
Big Mek - KFF
11 Shoota Boys
...Big Shoota, Nob w/ Bosspole/Power Klaw
...Trukk - Boarding Planks, Red Paint, Reinforced Ram
12 Shoota Boys
...Big Shoota, Nob w/ Bosspole/Power Klaw
...Trukk - Boarding Planks, Red Paint, Reinforced Ram
12 Shoota Boys
...Big Shoota, Nob w/ Bosspole/Power Klaw
...Trukk - Boarding Planks, Red Paint, Reinforced Ram
2x14 Lootas
DARK ELDAR
Haemonculous
...Liquefier Gun, Mindphase Gauntlet
4x Wracks
Venom - 2x Splinter Cannons
5x Wracks
...Liquefier Gun
Venom - 2x Splinter Cannons
5x Wracks
...Liquefier Gun
Venom - 2x Splinter Cannons
4x Trueborn
...4x Blasts
Venom - 2x Splinter Cannons
5x Scourges
...2x Haywire Blasters
2x Ravagers
...Night Shields, Flicker Fields, Shock Prows
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We were pleased with the way the list played, this bad boy pumps out some serious shots. The big Loota squads complement the DE well, and if you need to go punch somethin in the mouth, you can throw 2-3 trukks worth of boys at em. We played against some great opposition, who stretched this list to its limits. This may definitely become a more common list we try to take to team tourneys.
Regardless, we walked out of Grand Adventures with 50 bucks a piece worth of free GW product, which is always a nice thing. Battle For Supremacy was a well run tourney, especially considering the venue was changed due to circumstances beyond their control less than 2 weeks before the event. I will definitely have to put it on my calendar for next year, and you should too!
Monday, October 24, 2011
Dark Eldar or bust...
So I have committed to Adepitcon this year, going with some folks from Murfreesboro. We will be doing the 4 man team tournament, I'm pretty stoked!
But that's another story for another post.
I'm here to discuss the 40k championships! I plan to have Dark Eldar painted and ready to go by then. You can see a few of my models attached to this post, still WIP but getting closer.
I'm considering a list like this:
Kabal of the Emerald Serpent - 1850
Haemmie
3 X 3 blaster armed trueborn
Venom with extra splinter cannon and night shields
4 X 5 warriors with blaster
Venom with extra splinter cannon and night shields
10 Wracks with 2 liquors
Raider with night shields, flickerfield, shock prow
7 Wyches with 1 hydra gauntlet
1 Hekatrix with Agonizer
Raider with night shields, flickerfield, shock prow
3 X 1 Ravager with 3 dark lances, night shields, flickerfield
I've been pretty successful with it at 2k with an extra haemmie and more Wyches so I expect similar play from this list. The only downside is the painting...time to get cracking!
But that's another story for another post.
I'm here to discuss the 40k championships! I plan to have Dark Eldar painted and ready to go by then. You can see a few of my models attached to this post, still WIP but getting closer.
I'm considering a list like this:
Kabal of the Emerald Serpent - 1850
Haemmie
3 X 3 blaster armed trueborn
Venom with extra splinter cannon and night shields
4 X 5 warriors with blaster
Venom with extra splinter cannon and night shields
10 Wracks with 2 liquors
Raider with night shields, flickerfield, shock prow
7 Wyches with 1 hydra gauntlet
1 Hekatrix with Agonizer
Raider with night shields, flickerfield, shock prow
3 X 1 Ravager with 3 dark lances, night shields, flickerfield
I've been pretty successful with it at 2k with an extra haemmie and more Wyches so I expect similar play from this list. The only downside is the painting...time to get cracking!
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Monday, October 3, 2011
Food for Thought: MSU Assault Armies?!?!?!?! and Lovely Ladies
| Cuz this blog is about collectin' 'eads!!! |
The other Idea I have been having is that assualt in dead, why? because with the last 2 Codices to come out are insanely shooty. Add that to the Shootyness of Guard and Space Wolves and you have one shooty meta-game. It is kinda starting to remind me of 4th ed. :(
The thing is, I prefer assault armies, so My question is this: Can the MSU principle be adapted to assault oriented lists? Normally it can't. Why? Because assault units are generally twice as expensive as Shooty ones. Anyhow, I present to you two 2000pt lists that I think can take advantage.of MSU and still collect some heads in the process. The theme is cheap power weapons, cheep transports, and cheap anti tank.
GK Death Cult Assassin List 2000pts
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| Armor? It feels good when a Bolter makes your chest explode. |
GK Death Cult Assassin List 2000pts
Inquisitor Coteaz
Xenos Inq. w/ Hammerhand, Force weapon, Digital weapons, Pychostroke Grenades, Rad Grenades
Elites
Vindicare Assassin
Ven. Psy-Rifle Dread
Troops
6 X Henchman Squads: 5 Death Cult Assasins, 3 Warriors w/ Melta guns, 1 Warrior w/ target on forehead (ablative wound) in Chimera
Heavy
3 X Psy-Rifle Dreads
Total 1999pts.
I like this list. 10 armor 12 vehicles, 18 melta guns, 18 Mult-laser shots, 16 TL rifleman shots. I'm really thinking about building this one putting it on the table top.
Dark Eldar MSU assault.
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| Armor? It feels good when a Bolter makes your chest explode |
Archon w/ Agoniser, Blast Pistol, Haywire Grenades, combat Drugs, Shado Field
Drazhar
Elites
3 X 4 Man Incubi Squad w/ Venom
Troops
6 X 5 Wyches w/ 1 Hydra Gauntlets
Hekatrix w/ Blast Pistol, Venom blade
Venom
Heavy
3 Ravangers
Ok, I know Drazhar doesn't fit the cheap catagorey, but I love him. One reason I love him is he fixes two of the main issues of incubi: Leadership and Anti Tank. I also know that all the blast pistols are in unusually places, but I think Wyches are prime for what im looking for and the anti is much needed.
So that is about it. I think next post I might try a MSU Ork List and see how it goes. What kind of MSU Assault lists can you come up with. Feel free to post whatever list you can come up with? How good do you think the lists I came up with will do?
Saturday, September 17, 2011
Unit Comparison: 5 Warriors vs 5 Wracks
Wow. It's been a long two months. For those of you who don't know, I got a new job, moved, got a house, all sorts of crap. Also with all this going on, my monitor acted funny. I let my wife called HP to get a new one. Long story short, I spent the last 3 nights trying to repair my computer. I am also very happy to be apart of Da Deff Kompny Supa Duppa Mo Dakka, Mo Chopper, Krumpedy Krump( just like Gork, or possibley Mork) Blog ever!!!! Anyhow, the Blog fairy is angry so on to the article....
Ok, I've been thinking, Venom spam seems to be all the rage right now. I am personally not convinced, but that is another story. I definitely see the appeal. Venoms are amazing. I have been running 10 man squads and have found them to be a tad lacking. I am also finding it harder to squeeze in enough Anti tank and decent assault units. And at the end of the day, it's not like 10 man units are more durable or anything. All these things got me thinking about our "red-headed step child" troop choice, wracks. Anyhow lets compare two very similar units.
Warrior Unit.......125 pts.
5 Warrior
Blaster
Venom w/ 2 Splinter Cannon
Wrack Unit.......125 pts.
5 Wracks
Liquifier Gun
Venom w/ 2 Splinter Cannons
The warriors are the classic choice. They are much more fragile than the wracks but, their big advantage is the blaster. One blaster doesn't seem like much, but remember we are looking at the army as a whole. That means 5 or 6 more darklight shots on the table. That can really change the game. Plus the poison shots can be great. The Wracks have poison, but have to be in assault to use it. And when I say Wracks are more durable, it still doesn't mean they are all that durable. T4 FNP is good, but with 5 models it is still not the type of unit that can get thrown into the mix.
Of course, in every other way the wracks are better. The only real down side is the having to take a haemonculus to make them troops, and it's not really a downside, just a restriction. Plus the liquifier gun can be a MONSTER!!!. I killed a 10 man unit of Eldar warp spiders in one shot. Absolutely gross. Another great thing is, if you have an assault force, or plan to assault anything, the Wracks have the ability to move up and support, where as the others can't.
Verdict: At the end of the day,which is better? I think, like with all DE armies it depends on the army you build around it. I personally think wracks are better. They will be more able to push units off of objectives, as well as the abiltiy to support other assault units in your force. Compared to some of our other anti-infantry options, 125pts for this unit's damage output is a steal. Also, anti tank can often be found most efficiently in the rest of the army. Of course, if you need the anti-tank, or have a generally shooty force, warriors are the obvious choice.
Tuesday, August 2, 2011
Wolves On Dark Eldar Action!!!!
Hey all, got a game in last week against my good buddy Wiley the Nord from Ghostlight of Commoragh. I got to try out my newest list versus a tourney style DE army. He decided to do a battle report and post it on his blog.
Before going any further...
Click this Link To Read The Batrep!!!! Spoilers Be Below!!!!!!
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Ok Now on to some thoughts about the game, the list, etc.
The game was a blast, as is every game between Wiley and myself. Basically the first turn set the tone for the rest of the game. I was able to weather the storm of his 1st shooting phase, and that allowed me to bring all my guns to bear. I made a lot of cover saves, and my shooting throughout the game was very effective. I really love the ATC mission, as it really forces you to make three dimensional lists, and it gives you a good idea on how your list will fare in any given situation.
Thus far this list is 3-1-0. It is playing consistently and I have really enjoyed it. I think at some point I am gonna want to put some TWC in it, something to counter all the deathstars out there. We shall see, but for now I am really enjoying this list!
Batrep: Dark Eldar vs Space Puppies!
Now that I am unemployed, it seems like I play a lot of 40k. I'm not sure why I don't do more battle reports...Maybe I can remedy that.
I called up my buddy Grizzly Adams (Jake from If it wears power armor) and asked if he would be interested in a game last week, and I promised him a battle report as compensation, so here goes.I haven't used many special characters in the new codex besides the Baron, so I decided to mix things up:
Vect
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
9 Wyches with Hydra Gauntlet, Haywire grenades Hekatrix with agonizer in Raider with Flickerfield
9 Wyches with Hydra Gauntlet, Haywire grenades Hekatrix with agonizer in Raider with Flickerfield
Ravager with Flickerfield
Ravager with Flickerfield
Ravager with Flickerfield
Jake brought:
---List---
Rune Priest ---Storm Bolter, Living Lightning, Jaws Of the World Wolf
Rune Priest ---Bolter, Living Lightning, Murderous Hurricane
Rune Priest ---Living Lightning, Tempests Wrath
3x Wolf Guard ---Combi Melta, Power Fist
3x9 Grey Hunters ---Melta, Mark of the Wulfen, Wolf Standard
---Rhino w/ HK Missile
5x Grey Hunters ---Plasmagun
---Razorback - HK Missile, Las/TL Plas
3x6 Long Fangs ---2x Lascannons, 3x Missile Launchers
---Razorback - HK Missile, Las/TL Plas
The mission: We played an ATC mission, so we had sieze ground (3), capture and control and kill points, deployment was pitched battle. the adepticon poker chips were the sieze ground, the metal swords marker was capture and control. Above is the terrain setup, we decided everything was 4+ and the bastions were entirely impassable.
My Initial thoughts: Damn, that is a lot of shooting. I don't know if my paper airplanes can stand up to that. If I can get Vect into his lines I have a chance of killing anything, but I'm not sure I can keep the pressure off long enough to do that. I hate hk missles.... and that many living lightnings is gonna hurt...
Jake's Initial thoughts: Well, well, well, a game against the ol' Wiley. Time to put my money where my snout is. I have been running my Wolves' list for the past couple weeks and have had some success, going 2-1. I thought I had enough shooting to go toe to toe with most, but I knew Wiley was bringin a pretty good DE list, one that I have had trouble with in the past. In fact, I have a stunning 0-4-0 record against the Nord, So I had something to prove. Luckily, I have quite a bit of experience against DE, in most of its iterations, so at least I shouldn't have any surprises! The main key to victory is quality shooting phases on my part, and some luck during his, as I can't afford to have a bad Turn1-2 shooting, or the poor Wolves may be makin Happy Hour a few turns early! I have to pick my targets carefully, and make good decisions. Hopefully, we can stick to it. On To The Game!!
We roll to see who goes first and he wins, but decides to concede it to me. I am feeling better about this game already! By getting first turn I figure I can neutralize the long fangs on the left and center and hide behind bastions to protect from the right fangs! I knew with the cover where it was he would deploy there. And luckily (maybe) he did!
We roll to see who goes first and he wins, but decides to concede it to me. I am feeling better about this game already! By getting first turn I figure I can neutralize the long fangs on the left and center and hide behind bastions to protect from the right fangs! I knew with the cover where it was he would deploy there. And luckily (maybe) he did!
My First Turn:
I move up and start shooting. I shoot the 3 venoms on the left at his long fangs, the 4 venoms on the right at his long fangs in the center. I move everything possible up to hide behind the bastions.
1 vehicle, killed 3 long fangs and put 1 wound on a rune priest....yeah it turned into one of those games that quickly...At this point in the game I am sweating and I have some strange leakage pouring from my anal cavity, which doctors will later explain was me shitting my pants....in disbelief.
So I reluctantly turn it over to Jake, who decides not to move anything and instead shoot the living piss out of me! Which is exactly what I would have done if I were him.
He also pinned a warrior unit and a wyche unit. Dammit son!
Kill Points: Willie 0 Jake 6
My Turn 2:
So after shooting pretty much my entire army at his long fangs on the left, I manage to kill the rune priest and all but 1 missle launcher. I also blew up a Razorback on the other side of the table I also attempted to move vect's unit up out of the crater to get towards hit lines and only manage to roll a 4, then out of frustration of knowing they are screwed I ran only to roll a 1, so they are out in the relative open. Not good as you will see later.
Kill Points: Willie 2 Jake 7
My Turn 3:
Ok, feeling like some redemption definately has to be headed my direction sometime soon, I continue with the redeployment and head left!
Jake's Turn 3, I didn't take any pictures. He really only had 2 targets to shoot at and he made it count, getting a boatload of smelly grey hunters out to shoot down my wyches and using his long fangs to pummel my warriors holding my objective, who promptly roll a 29 and run off the table.
Kill Points: Willie 5 Jake 9
My turn 4:
I manuever up to get some warriors near his capture and control objective, get my trueborn into position to shoot a rhino and move a lone warrior back in craters towards my objective. I position a venom with 2 wyches in it to zoom and get on objectives later and I get another venom out of LOS of the fangs.
Jake's Turn 4
Sorry this picture is blurry. Jake moves his squad in the rhino over to the side of the bastion and takes his 5 man squad down towards my trueborn in the crater. Shooting sees him get 1 shot from a razorback at my ravager in the middle of the table and get thru my cover save to wreck it. He also wrecks a venom up near his capture and control objective and drops some frags on my poor warriors on the objective, thank the gods they held!
The assault phase sees his 5 man hunter squad charge the trueborn in the crater and then slingshot over towards my lone warrior heading towards my objective.
Kill Points: Willie 7 Jake 11
My turn 5:
I accomplished nothing...I killed 1 guy in the ruin and made the guys close to my objective run, but I completely forgot that there was another rhino full of guys between the bastion and the building, I should have tried to neutralize that rhino...instead my ravager shot at the rhino coming down to my C&C objective and did nothing lol. But I did get into position to own 1 C&C obj and 2 Seize objectives if the game ends.
Jakes turn 5:
I need him to fail, hard to win, but I know it won't happen as soon as I see him move that rhino...in my head a baby rabbit committed suicide...He moves them up and unload them, well within 3" of that objective and proceeds to shoot my venom with 2 melta shots and a 1000 bolter shots, the venom crashes taking both the Wyches with it.
He also shoots down some various aircraft scatter about the board to take his kill points to untouchable levels.
Kill Points: Willie 7 Jake 14
Jake lets me roll for the game length, thank the gods my streak stays alive!
Then a crucial measurement proves to be his undoing! Ha! He didn't massacre me! I managed to win C&C, Jake got the Kill Points and the Sieze Ground!
Closing thoughts:
Wileythenord: Well I knew this one would be tough, but I never expected to have such a terrible first turn of shooting. He played well and capitalized on my bad luck. Living lightning really hurt me, having unlimited range meant I really couldn't hide anywhere. I had fun, I can't believe I had a chance at all really. But if both my wyches hadn't died when their plane crashed it would have been a draw. I will get his goofy Auburn loving ass next time!
Grizzly Adams:Aaahh Dark Eldar!!! Thats what makes Dark Eldar a pain in the butt. You can blow them to Kingdom Come and they will still push you all the way to the edge. That is a testament to a well built Codex (Thanks Phil Kelly!), a well designed list, and an opponent that can play it to perfection, rolling with the punches, and thinking on his feet. I really lucked out top of turn one, with Wiley's shooting kinda goin to crap on him, and my wolves made the most of it. My early game shooting phases were near perfect, and really is what kept me in the game. Not being able to drop his Ravagers really hurt, and The Nord made me pay for it. I feel my list executed well, even though I kinda deployed like an idiot. I still cant get over how shooty these wolves can be. My dice did me well, the list played just like it was designed to do, and I was able to pull out the Big W. Fun was had by all, and can't wait to do it all again!
Tuesday, June 28, 2011
The Times They Are A Changin...
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| Is this the new face of 40k? |
Over the last couple of days, and the last few games, The Grizz may have come to a realization. There may have been a fundamental change in the game of Warhammer 40,000. Maybe its the new area, new lists, new players, or maybe its just a shift in the overall meta game, I don't know. Something, however, is different.
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| Go Me |
In all of these games, my DoA army had shooting issues. Now, I am very aware that my Blood Angel army is not the shootiest army in existence, but I have always had just enough, and have been able to rely on my assault abilities. With all the transports, all the shooting, is it possible to play a foot based list any more? With the release of Dark Eldar and Grey Knights, can you run a list with minimal transports and still win consistently? I am starting to think you can't. Armies like Tyranids don't have a chance. If I take my Nid army to a tournament and face one, just one Grey Knight player with a half a brain, I may as well just go ahead and put a check in the L column.
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| Typed Venom Spam into Google, This was the first result. |
Like I said before, maybe its due to the change in the meta game from where I used to play to where I play now, though it feels like something more fundamental, something deeper. Now I am not saying this is a bad thing, and maybe everyone else is already aware of this and I am just behind the ball on this deal, I dunno. I do know, however, that in order to compete, My lists, my game, my style will have to change.
So, is The Grizz off base? Is he late to the party? Or has there been a shift recently in the overall way that the game was played?
Monday, June 13, 2011
Webway Dark Eldar vs DoA Blood Angels
My buddy "The Dude" agreed to let me batrep our game. Somehow Dude and I always have super bloody fights, and this one was no exception! I knew going in that it would be gruesome with DoA vs foot DE.
The Lists: (from memory)
DoA:
Sanginor
Libby with jump pack, Unleash Rage and Blood Lance
5 Man Honour Guard with 4 Plasma guns
3 Sanguinary Priests with Jump packs and Power Weapons
3 X 10 Assault Marines with 2 meltas and pf Serg
7-9 Vanguard with 2 LC/SS, 1 PF, 1 TH, 1 TH/SS (from memory)
Webway:
Vect
2 Haemonculus with Webway Portals
4 x 10 Wyches with 2 Hydra Gauntlets, Haywire Grenades, Hekatrix with Agonizer
5 Warriors with Blaster
3 Wracks with Venom
2 X 5 Scourges with 2 Haywire Blasters
5 Beastmasters 5 Kymera 6 Razorwings 1 Clawed Fiend
2 Chronos Parasite Engines with all upgrades
Mission: Drawfest
Deployment: Spearhead
The board: (Red circles show where the bases are)
I won first turn and put my objective in the woods on the bottom left. I should have taken second turn, but I was an idiot and didn't think about it...gotta get sharper...I roll for drugs and get +1 WS
Turn 1 deployment:

All I deploy is my Venom with the Wracks and both Haemonculi embarked. Dude declines to sieze so here we go!

I move 12" toward the Dudes base, disembark and lay down 2 webways in the shooting phase. Dude is in full reserve, so he has no turn 1.
Turn 2:

I roll for reserves and get 3 units of Wyches, the warriors, 1 Chronos, 1 Scourges. Warriors walk on behind my objective. Everything spreads out to try to keep the DoA from hitting too hard. Haemonculi split from the wracks, one takes 2 pain tokens and joins Vect's unit, the other takes the last pain token and joins the far right Wyche squad. The Wracks load up and head towards my base. Everyone runs and spreads out, warriors get into cover.

Dude rolls for Reserves and gets everything except 1 Assault squad. Top squad has Libby inside. The small squad is the honour guard, the bottom squad is the Vanguard. Vanguard declared heroic intervention and planned to assault the warriors. The Honour guard landed and opened a can on the Venom. Vanguard charged my warriors and turned them into clam chowder. Sangiunor looked majestic...
Turn 3:
I roll reserves and get everything else on. 2nd scourge squad comes off the back edge towards the forest in front of Sanguinor. My scourges both maneuver to be able to shoot Sanguinor, I manage to put 2 wounds on him. Beastmasters and Wyches come on near my objective. Vect's unit, the chronos and another wyche unit manuever to be able to charge the libby squad. Chronos causes wounds with both shooting weapons, throwing a pain token to both wyche squads, which make Vect's squad have 3, the other squad have 2. I fleet around and charge. Beastmasters charge the honour guard, wyches charge the vanguard, and I multi assault the Libby's Assault Squad.

Somehow my Beastmasters kill 1 Honor guard and I lose by 5...with him running down the whole squad...seriously?

1 Agonizer targetted the Sang Priest to deny fnp, the rest of my attacks go on the squad...I caused 23 wounds and didn't have vect involved. Libby lives. I can't remember the details, but he must have rolled snake eyes, I don't know how he could have survived otherwise lol.

The Wyches and the VV are obviously not interested in fighting, this one will last a while.
Dudes turn three he moves his other assault squad south to get fnp on his VV, moves his honour guard up to plasma my unengaged chronos. Drops his last Assault squad in the big open area on my side of the board. The honour guard start shooting....

and somehow only kill themselves...that was insane!
The VV forget how to fight, but thanks to fnp bubble all survive, drawn combat. I kill the libby in hand to hand, now Vect's squad has 4 pain tokens, the other wyche squad has 3 pain tokens and the Chronos has 2 pain tokens. Sanguinor charges 1 scourge squad and turns them into swiss cheese. They lose by 4 and get ran down.
Turn 4:
My green wych squad had a high consolidate last round, so they roll up to engage the assault squad. I realize that I need to pull the priest so I string my wyches out so only 1 wyche can assault into hand to hand and he will have to pile into me. The Chronos shoots that squad and kills a few, the other chronos shoots the squad that just dropped and did nothing. Vect and his cronies move up. I assault the painted squad. He wins the combat by a couple, but thanks to FNP and fearless I stick around.


This is what the other half of the table looks like at this point, the other scourge squad shot Sanguinor to death gaining a pain token. Those Wyches are squatting unmolested on that objective.

Dudes turn four sees his newest assault squad move over towards the wyche/assault squad fight. He breaks his Priest off to bubble his VV and his Assault squads. Then he dual charges the wych fight and the Chronos, killing everything.

Yet another round of fighting between this wyche squad and the VV, nobody dies. What the hell!
Turn 5:

Vect and the Wyches come down to play with the assault squads. I move the scourges towards all the fighting. The chronos comes down to see what he can target. I fleet in such a way that I can charge vect into the small squad and the wyches into the big squad, I think I should have reversed that, but again, I haven't played wyches much so this was a learning experience. Vect slaughters 5 of the Assault marines, but leaves the priest and the pf...foreboding...I don't think the wyches kill many if any.

These wyches still fighting the VV...will this ever end?

Dude's Turn 5 sees Vect only able to swing at the painted squad, he throws 3 at the priest and 3 at the pf...and didn't kill the pf (3s to hit, preferred enemy, 3s to wound with a power weapon...) and he gets squished in return, wyches kill a few but lose a few, I think the final tally was wyches losing by 3.
Turn 6:
Dude rolls and we get a 6th turn.

Scourges continue to move towards the objective, shooting the lone priest on the way over. Finally killing him. The remainder of my wyche squad whittles dudes other assault squad down to where its only 2 in one squad the the pf in the other. But in return gets squished down to just 1 hydra gauntlet left in the fight. My Wyches finally kill a few VV, now its 1 hydra gauntlet and an agonizer vs 1 LC/SS VV without Fnp, I should shore this fight up during dudes turn and be ready to consolidate onto my obj.
Dudes turn 6 sees me die to the 1 assault marine and 2 assault marines. I kill the VV and don't roll high enough to get to the obj, dude did make it to the obj though. If the game ends now, its a tie....
I roll for turn 7 and get it!
Turn 7:

I move scourges over and shoot at the lone pf guy, doing nothing. Those last 2 wyches charge the 2 assault marines left in the open, he consolidated them so I couldn't assault both. I kill those assault marines. And are now contesting the obj with my Scourges.
Dudes last turn he assaults the scourges, hoping to kill them and win, but only manages to kill 1 due to Ghostplate armor 6+ invul saves and I stick around.

End of the game sees my Wyches holding his objective, and contesting mine.
It was a great game, I think it might have been different if the Beastmasters hadn't sucked so hard in their only assault, but thats how it goes sometimes. Looking back I probably should have just brought the warriors up through the webways so I could protect them, and just used wyches to get to mine in the back.
I had a lot of fun with this list, I can't way to get all the models put together and get paint on them!
What do you guys think?
The Lists: (from memory)
DoA:
Sanginor
Libby with jump pack, Unleash Rage and Blood Lance
5 Man Honour Guard with 4 Plasma guns
3 Sanguinary Priests with Jump packs and Power Weapons
3 X 10 Assault Marines with 2 meltas and pf Serg
7-9 Vanguard with 2 LC/SS, 1 PF, 1 TH, 1 TH/SS (from memory)
Webway:
Vect
2 Haemonculus with Webway Portals
4 x 10 Wyches with 2 Hydra Gauntlets, Haywire Grenades, Hekatrix with Agonizer
5 Warriors with Blaster
3 Wracks with Venom
2 X 5 Scourges with 2 Haywire Blasters
5 Beastmasters 5 Kymera 6 Razorwings 1 Clawed Fiend
2 Chronos Parasite Engines with all upgrades
Mission: Drawfest
Deployment: Spearhead
The board: (Red circles show where the bases are)
I won first turn and put my objective in the woods on the bottom left. I should have taken second turn, but I was an idiot and didn't think about it...gotta get sharper...I roll for drugs and get +1 WS
Turn 1 deployment:
All I deploy is my Venom with the Wracks and both Haemonculi embarked. Dude declines to sieze so here we go!
I move 12" toward the Dudes base, disembark and lay down 2 webways in the shooting phase. Dude is in full reserve, so he has no turn 1.
Turn 2:
I roll for reserves and get 3 units of Wyches, the warriors, 1 Chronos, 1 Scourges. Warriors walk on behind my objective. Everything spreads out to try to keep the DoA from hitting too hard. Haemonculi split from the wracks, one takes 2 pain tokens and joins Vect's unit, the other takes the last pain token and joins the far right Wyche squad. The Wracks load up and head towards my base. Everyone runs and spreads out, warriors get into cover.
Dude rolls for Reserves and gets everything except 1 Assault squad. Top squad has Libby inside. The small squad is the honour guard, the bottom squad is the Vanguard. Vanguard declared heroic intervention and planned to assault the warriors. The Honour guard landed and opened a can on the Venom. Vanguard charged my warriors and turned them into clam chowder. Sangiunor looked majestic...
Turn 3:
I roll reserves and get everything else on. 2nd scourge squad comes off the back edge towards the forest in front of Sanguinor. My scourges both maneuver to be able to shoot Sanguinor, I manage to put 2 wounds on him. Beastmasters and Wyches come on near my objective. Vect's unit, the chronos and another wyche unit manuever to be able to charge the libby squad. Chronos causes wounds with both shooting weapons, throwing a pain token to both wyche squads, which make Vect's squad have 3, the other squad have 2. I fleet around and charge. Beastmasters charge the honour guard, wyches charge the vanguard, and I multi assault the Libby's Assault Squad.
Somehow my Beastmasters kill 1 Honor guard and I lose by 5...with him running down the whole squad...seriously?
1 Agonizer targetted the Sang Priest to deny fnp, the rest of my attacks go on the squad...I caused 23 wounds and didn't have vect involved. Libby lives. I can't remember the details, but he must have rolled snake eyes, I don't know how he could have survived otherwise lol.
The Wyches and the VV are obviously not interested in fighting, this one will last a while.
Dudes turn three he moves his other assault squad south to get fnp on his VV, moves his honour guard up to plasma my unengaged chronos. Drops his last Assault squad in the big open area on my side of the board. The honour guard start shooting....
and somehow only kill themselves...that was insane!
The VV forget how to fight, but thanks to fnp bubble all survive, drawn combat. I kill the libby in hand to hand, now Vect's squad has 4 pain tokens, the other wyche squad has 3 pain tokens and the Chronos has 2 pain tokens. Sanguinor charges 1 scourge squad and turns them into swiss cheese. They lose by 4 and get ran down.
Turn 4:
My green wych squad had a high consolidate last round, so they roll up to engage the assault squad. I realize that I need to pull the priest so I string my wyches out so only 1 wyche can assault into hand to hand and he will have to pile into me. The Chronos shoots that squad and kills a few, the other chronos shoots the squad that just dropped and did nothing. Vect and his cronies move up. I assault the painted squad. He wins the combat by a couple, but thanks to FNP and fearless I stick around.
This is what the other half of the table looks like at this point, the other scourge squad shot Sanguinor to death gaining a pain token. Those Wyches are squatting unmolested on that objective.
Dudes turn four sees his newest assault squad move over towards the wyche/assault squad fight. He breaks his Priest off to bubble his VV and his Assault squads. Then he dual charges the wych fight and the Chronos, killing everything.
Yet another round of fighting between this wyche squad and the VV, nobody dies. What the hell!
Turn 5:
Vect and the Wyches come down to play with the assault squads. I move the scourges towards all the fighting. The chronos comes down to see what he can target. I fleet in such a way that I can charge vect into the small squad and the wyches into the big squad, I think I should have reversed that, but again, I haven't played wyches much so this was a learning experience. Vect slaughters 5 of the Assault marines, but leaves the priest and the pf...foreboding...I don't think the wyches kill many if any.
These wyches still fighting the VV...will this ever end?
Dude's Turn 5 sees Vect only able to swing at the painted squad, he throws 3 at the priest and 3 at the pf...and didn't kill the pf (3s to hit, preferred enemy, 3s to wound with a power weapon...) and he gets squished in return, wyches kill a few but lose a few, I think the final tally was wyches losing by 3.
Turn 6:
Dude rolls and we get a 6th turn.
Scourges continue to move towards the objective, shooting the lone priest on the way over. Finally killing him. The remainder of my wyche squad whittles dudes other assault squad down to where its only 2 in one squad the the pf in the other. But in return gets squished down to just 1 hydra gauntlet left in the fight. My Wyches finally kill a few VV, now its 1 hydra gauntlet and an agonizer vs 1 LC/SS VV without Fnp, I should shore this fight up during dudes turn and be ready to consolidate onto my obj.
Dudes turn 6 sees me die to the 1 assault marine and 2 assault marines. I kill the VV and don't roll high enough to get to the obj, dude did make it to the obj though. If the game ends now, its a tie....
I roll for turn 7 and get it!
Turn 7:
I move scourges over and shoot at the lone pf guy, doing nothing. Those last 2 wyches charge the 2 assault marines left in the open, he consolidated them so I couldn't assault both. I kill those assault marines. And are now contesting the obj with my Scourges.
Dudes last turn he assaults the scourges, hoping to kill them and win, but only manages to kill 1 due to Ghostplate armor 6+ invul saves and I stick around.
End of the game sees my Wyches holding his objective, and contesting mine.
It was a great game, I think it might have been different if the Beastmasters hadn't sucked so hard in their only assault, but thats how it goes sometimes. Looking back I probably should have just brought the warriors up through the webways so I could protect them, and just used wyches to get to mine in the back.
I had a lot of fun with this list, I can't way to get all the models put together and get paint on them!
What do you guys think?
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