Monday, January 17, 2011

Angels of my heart...the Dark Angels FAQ and you

It should be no secret to any of my friends or opponents that I am a Dark Angel fan. My marines are painted as a successor chapter, The Guardians of the Covenant, and I use Dark Angel Iconography throughout their design.

Most don't know that when I started playing 40k (again) it was just as 5th edition was coming out, and it was using the codex Dark Angels. Many of you know the troubles that Dark Angels have faced since their initial release, but for those that don't, here is the skinny; Dark Angels are one of the last codices designed for 4th Edition. So their point costs and flexibility (high and none) were reflective of that. In fact chances are if you have only been on the scene for a few years, you have never seen anyone using Codex: Dark Angels, instead you have seen dark green marines with robes using the Codex: Space Marines. So sad...but I was one of those guys...

Flash Forward to the end of December 2010....the DA get FAQed, but in a good way! (See  Dark Angels FAQ  for details) Dark Angels get upgraded equipment! Dark Angels get Feel No Pain! Dark Angels get good POTMS! These things make us rejoice, not for our power armored brothers, but for our 1st and 2nd company!

Why do they care?

Dark Angels are unique in that they have special characters that open up Terminators and/or Bikes to be troops. The next caveat is Dark Angels Bikers (referred to by their proper 2nd company title Ravenwing) are slightly more expensive than standard SM bikes, but they gain Fearless and a special form of Scout. Oh and they also have another small addition that Terminators may care about.....all Ravenwing Bikers are armed with Teleport Homers. Thats right kids, not only do they scout but they all Terminators to not scatter if they want to land within 6" of a bike.

Now time for the next caveat, Terminators in the Dark Angels (referred to by their proper 1st company title Deathwing) are slightly more expensive than their smurf cousins, and can only be taken 5 to a squad. However, they have discounted cyclone missile launchers and can mix their weaponry within the squad, so you could have storm bolters, lightning claws, thunder hammers and power weapons all in the same squad, and still take a cyclone on one of them. Oh and they also have another small addition that you may care about...Deathwing have a special rule called "Deathwing Assault" which replaces Drop Pod assault for the Dark Angels Army, which allows half of your Deathwing squads held in reserves to arrive on the first turn!

So now you are probably trying to process this information...let me throw another wrench into the wheels. Taking the Deathwing Special Character Belial not only opens up the ability to have Deathwing as troops, it also opens up allowing one of those Deathwing Squads to be a command squad opening up the options for an apothecary (FNP) and a standard bearer (units within 12" may re-roll failed morale and the unit gets +1 attack).

Those scouting bikers dropping in terminators with cyclones on the first turn probably has your mouth watering a little, and it probably should. But remember, those are probably going to be smaller bike squads and those are definitely only 5 man terminator squads that are dropping. Even a 2+/3++ will fail from time to time.

Sample 1863 list for an upcoming tournament.
Guardians of the Covenant - 1863

1 Sammael, Master of the Ravenwing (HQ)    
Land Speeder TL Assault Cannon; TL Heavy Bolter

1 Belial, Master of the Deathwing (HQ)
Twin Lightning Claws

5 Deathwing Terminator Squad (Troops)
Cyclone Missile Ln.; Lightning Claw (x1); Thunder Hammer (x4); Lightning Claw 2 (x1); Storm Shield (x4); Terminator Standard Bearer

5 Deathwing Terminator Squad (Troops)
Cyclone Missile Ln.; Lightning Claw (x1); Thunder Hammer (x4); Lightning Claw 2 (x1); Storm Shield (x4)

5 Deathwing Terminator Squad (Troops)    
Cyclone Missile Ln.; Lightning Claw (x1); Thunder Hammer (x4); Lightning Claw 2 (x1); Storm Shield (x4)

2 Ravenwing Attack Squadron (Troops)
Meltagun (x2);
1 Ravenwing Sergeant @ [60] Pts
1 Attack Bike
Multi-Melta (x1)

2 Ravenwing Attack Squadron (Troops)
Meltagun (x2);
1 Ravenwing Sergeant @ [60] Pts
1 Attack Bike
Multi-Melta (x1)

2 Ravenwing Attack Squadron (Troops)
Meltagun (x2);
1 Ravenwing Sergeant @ [60] Pts
1 Attack Bike
Multi-Melta (x1)

1 Ravenwing Support Squadron: Landspeeder (Fast Attack)
Heavy Bolter (x1); Typhoon Missile

1 Ravenwing Support Squadron: Landspeeder (Fast Attack)
Heavy Bolter (x1); Typhoon Missile
1 Ravenwing Support Squadron: Landspeeder (Fast Attack)
Heavy Bolter (x1); Typhoon Missile

Models in Army: 32
Total Army Cost: 1860

Bonus: Some pictures of my Guardians. This reminds me....I need more pictures...


Photobucket


Photobucket


Photobucket


Photobucket



4 comments:

  1. I would try to get the Apothecary in the "command" squad with the banner. That will help save your terminators before they get a chance to strike in close combat. Only way I see to get it in your list would be to either swap the company banner out for the apothecary, or drop two melta guns from the bike squads.

    ReplyDelete
  2. I have considered the apothecary over the banner, but the idea of belial having soooo many attacks on the charge is very tempting...

    ReplyDelete
  3. willie, the marines look sweet, it seems alot of people are going to be dusting off their Unforgiven and throwing them on the table, and honestly i can't blame them...

    ReplyDelete
  4. Yeah I played a game Wednesday night with them, I have to finish my DE (assembly) this week, but I will likely begin painting on my Guardians this coming week, with full blogging to accompany!

    ReplyDelete